Richard Frangenberg has released a Prism, a new free pipeline management tool for animation and VFX that's compatible with Houdini, Maya, 3DS Max, Blender, and Nuke. In addition it can work with other popular tools including RV, DJV, and VLC for media playback; Deadline and Pandora for submitting to the farm; and Shotgun for project tracking. (more...)
3D-IO has updated its plugins to add compatibility with 3DS Max 2019 as well as several fixes features and improvements. Flatiron gets improved network rendering alongside support for Reshift 3D texture baking. There's also support for Corona for the first time plus a number of small fixes and improvements. Bones Pro now has improved precision for its dual quaternion calculation and dual quaternion weights from Skin modifier can now be imported. Unwrella gains improved triangle unwrapping and a new progress screen. You can read more about the new releases on 3D-IO's blog.
VizPark has released a standalone version of Omnitiles, its texture creation tool - formerly only available as a 3DS Max map - that creates patterns by randomising textures within patterns created using a visual editor. Main features include: (more...)
After a lengthy Beta period, Allegorithmic has released its plugin for using Substance Materials in 3DS Max. This supercedes the version that ships with Max, adding support for the latest Substance core as well as many other features including the ability to generate materials for V-Ray, Corona, Arnold and Octane in a single click. (more...)