Mir Vadim has posted a video demonstrating a stress test for an interactive Demolition mode in Rayfire that uses a new object/modifier based dynamic simulation workflow. In this video a single object splits into 37 fragments with a depth level of 3, resulting in 63,700 pieces by the end of the simulation. Watch it on YouTube.
Soft8Soft has released a new version of Verge3D for 3DS Max. Version 2.5 reworks physical materials, adds support for bipeds and character rigs, allows the animation of material parameters, adds support for more texture settings and anisotropic filtering and includes several visual coding ingredients. (more...)
According to a post on the Stack Facebook group, a complete rewrite of PFlow is in development by Tyson Ibele that aims to "bring Max back to the 21st century". It's important to be clear that this is not an Autodesk initiative, it is an independent effort to create "what PFlow could have been if development didn't stop 10 years ago". Some of the listed features so far include: (more...)
SideFX has released a video explaining that benefits of the Houdini Engine that shows a preview of the plugin for 3DS Max. In the video, we see how multiple Houdini assets are able to be loaded as modifiers in the stack. No date has yet been announced for the release, but it is expected later this year. The original recording was made at GDC in March 2018. Watch it on YouTube.
Updated 10 July 2018
CGPress has received the following statement from Lavely & Singer, P.C. the law firm acting as litigation counsel to OTOY in the case of OTOY v. Kozlov:
OTOY is proceeding with all of its appellate rights, as the ruling from the Russian court last month is still subject to review by the Court of Cassation. In the meantime, the only final judgment in this matter is the one issued by the New Zealand High Court in 2017 whereby the Court entered a permanent injunction against Mr. Kozlov and ordered him to pay exemplary damages for infringing upon OTOY’s copyrights in and to Octane Render. Accordingly, OTOY is seeking reversal of the Moscow City Court’s ruling based on the overwhelming evidence of infringement, including the testimony of an independent expert witness who compared the two software programs and found substantial evidence proving that FStorm was unlawfully copied from Octane Render.
We will continue to report this story as more information becomes available.
Eloi Andaluz Fullà has posted a new video posing the question "Is 3ds Max the industry Standard in VFX?". To help find out Eloi has contacted 10 studios that use 3DS Max somewhere in their pipeline to find out how they use the software, what they are working on, as well as some general information about the company. Watch it on YouTube.