Allegorithmic has released a beta version of a plugin that allows users to import substances into 3DS Max. This improves on the existing integration included with 3DS Max that hasn't been updated for a while and doesn't load substances made with more recent versions of Substance designer. Download the beta from the Allegorithmic Forum.
Andrey Kozlov has published a list of the features that were added to the GPU unbiased renderer since the last alpha version 0.3.8a. The list refers to the updates included up to v1.1.4, but a new version has been released shortly thereafter. More on FStormRender's website.
Thinkinetic's has released a new version of their massive rigid body dynamics solver and fracturing plugin for 3DS Max and Maya. In addition to bug fixes, this release introduces a new Vertex Colour Shatter feature that allows you to break apart a 3D model using a black & white vertex colour map. Find out more on Pulldownit's blog.
Rotem Shiffman has announced the release of VFB+ 2.8, the advanced frame buffer plugin for 3DS Max. New features and changes include: support in 3DS Max 2017 for high DPI monitors, support for very large images (over 2GB), changes to contrast which now uses an improved S-curve algorithm, and improved UI icons. With this release, the author is generously making available VFB+ under a freeware license, but he is also keen to assure users that this does not mean the end of the road for VFB+. Instead, he intends to focus on bugs and maintenance as the tool is already mostly feature complete. Read the announcement and find out more on Rotem Shiffman's website.
Chaos Group has released V-Ray 3.5 for 3DS Max, a significant update with a long list of new features and improvements, which include Adaptive Lights, improved GPU rendering, live VR rendering to Oculus Rift and HTC Vive, and much more. You can visit the Chaos Group website to get the full details on this latest release.
Efim Armand has released a new commercial script to automate the rigging of 4 wheeled vehicles. Features include automatic wheel animation, manual animation of curve following, support for uneven ground surface, body alignment to wheels, a manual suspension system, wheel spin override for burnout animations and sliding, manual body reaction to acceleration, automatic body reaction to turns, automatic steering and more. Read more about the script on Efim's website.
(Update) From his Twitter account, it appears that 3DS Max Product Manager Eddie Perlberg is also leaving Autodesk.
Carl Bass, CEO and President of Autodesk, is stepping down and leaving the company. Bass has been with Autodesk for the past 24 years serving in various roles, but announced in a blog post that he will be leaving, and will continue to serve on the Autodesk board as they the transition. You can read the full blog post on the Autodesk website.
Ten years old, time has gone by fast! Congratulations to Kresimir Tkalcec and Sitni Sati on the anniversary and the great work. "FumeFX has been crafted in production and used by industry professionals for over a decade. This year we celebrate FumeFX ten years anniversary!". The first news we posted about FumeFX is from around July 2006, when it was still under development: "FumeFX at SIGGRAPH". And its official release took place on December 21st, 2006: "Burn!". Check out the news items along with the comments posted by readers for some good memories of that time, and watch the 10th anniversary related video posted by Sitni Sati on Vimeo.
WTools3D has released a lite edition of LWCAD for 3DS Max and Cinema 4D. Previously released for 3DS Max under the name FuturArch, LWCAD is a cross platform version of the popular suite of architectural modelling tools originally released for Lightwave 3D. The lite edition features a subset of the tools found in the LightWave edition including boolean primitives, walls, windows and doors, roofs, shingles and more. More tools will be ported to the multi-platform version as development continues. Find out more on WTools3D's website.
Autodesk recently released a recording of a presentation given by Christiaan Klaassen, Partner & Director of CGI at DBOX. The presentation focused on the concept and process behind DBOX's creation of renders and VR tours for a prestigious NY residential tower. Rather than simply looking at technique, this talk encompasses a broader look at DBOX's process as they progress from initial sketches to final result. Watch it on Vimeo.