VFX Supervisor & Technical Director Allan McKay has released a set of free high quality videos with over 18 hours of training explaining a typical VFX workflow in 3DS Max. Using footage shot in downtown LA, Allan explains how to create a reverse gravity destruction effect including tracking, modelling, destruction sims and compositing with Nuke. More on Allan McKay's website. (Note: the videos will only be available until December 29, 2016 and require a sign-up to access.)
The GPU unbiased renderer developed by Andrey Kozlov is now officially out. FStormRender features include improved tone mapping, light sampling, a native BRDF model, glare effects, improved raytracer, optimized QMC sampler and a fast displacement implementation that's light on memory and can be applied to unlimited surfaces. The 3DS Max plugin is integrated with the Max environment and supports all necessary features. A built-in scene converter helps transfer scenes from Corona, V-Ray and Octane renderers.
The software is available through rental licensing at €20.00 / month. Support for other 3D applications is already planned. Check out the image gallery and find out more on FStormRender's website.
New features in Jonathan de Blok's script for sequencing camera shots and state sets directly inside 3DS Max include integration with Prism and Deadline alongside improvements on HiDPI displays and bug fixes. More on ScriptSpot.
Vizpark has announced the release of Material Manager Pro, a new 3DS Max plugin for organising maps and materials. Features include: material presets can now have attributes that can easily be filtered, ability to rate materials, wildcard search materials with instant results, collect all bitmaps of a material to a central repository, gallery and List view for material results, import native material libraries, generate preview thumbnails and much more. Material Manager LE is also available for free but is limited to presets that use VizPark's other plugins, the pro edition which can handle any materials is available with perpetual or rental licensing. More on Vizpark's website.
This useful maxscript for V-Ray users by Nir Koshet Levi finds the brightest spot on an HDRI sky map and automatically creates and places a Sun. The sun is locked to the map so if you rotate the dome light or the horizontal offset in the HDRI map, the sun also moves. Find out more on ScriptSpot.
The latest version of Mir Vadim's destruction kit plugin for 3DS Max brings support for the open source Bullet physics engine. It provides support for Rigid Body simulations, and allows to use the same dynamic simulation features supported by PhysX engine, except Constraints. The next RayFire Bullet build will be released later and will have GPU acceleration and Soft Body simulation. (more...)