Chaos Group has announced the release of their latest version of V-Ray for 3DS Max. V-Ray 3.6 introduces support for 3DS Max 2018 and a new hybrid rendering mode for its CUDA powered GPU renderer to enable artists to take advantage of their GPU and CPU hardware simultaneously. Also included is support for NVidia NVlink to allow compatible graphics cards to share GPU memory; a full light select render element including GI, reflections and refractions to make light-mixing possible in post; and support for Cryptomatte, an open source technology developed by PsyOp for automatically generating ID mattes with support for motion blur, transparency, and depth of field. Visit Chaos Group's website to get the full details on this latest release.
Armin Soleiman Boroujerdi has released a free scripted attribute holder modifier for 3DS Max. The tool has the ability to store as many attributes in as many presets as you like, making it usable to store poses. Find out more and download the modifier for free on Armin's website.
Hernan A. Rodenstein has released TurboSplines, a script based tool that speeds up the creation of multiple path deform animations from a single user interface. Find out more on the Spline Dynamics website.
Autodesk has released a new update for 3DS Max 2017 that includes improved support for running multiple Max instances, working autocomplete for Maxscript, security fixes and more. See the full list on Autodesk's Maxstation blog.
The developer of MaxToC4D, MaxToMaya, MaxToModo and C4DtoMax has released a tool for transferring 3DS Max scenes to Blender. The plugin allows for quick transfer of Max scenes to Blender, solving common import/export problems automatically. It also offers automatic conversion of scenes with V-Ray materials to Blender "similar" materials and settings. MaxToBlender is being offered at an introductory price of $29. More on the 3DtoAll website.
Jerome Moab has released a free remeshing script for 3DS Max based on the Instant Meshes library. The script offers two modes: A batch process mode that uses the command line of Instant Meshes, but has fewer options; and a mode that allows you to send and open the mesh inside instant meshes, allowing you to fine-tune the edge loops. After remeshing, the script also automates the process of baking a normal map from the high resolution model. Watch a demo on Vimeo. Download links are available in the video's description.