3DS Max 2018.4 released bringing improvements to fluids and Max Interactive
Autodesk has released 3DS Max 2018.4, the fourth update since the initial release in April 2017. Improvements are focused on the recently introduce fluid simulation tools which gain the ability to load and save presets including the addition of several built-in common fluid types, as well as improvements to the UI which now displays the current frame number instead of a percentage, along with additional information to help users to understand what’s happening in the simulation.
3DS Max interactive also sees many improvements in this release, including a new physical light that support IES profiles, updates to the live link improving inteoperability when using V-Ray, custom tone-mapping post effects, and updates to the texture manager to make finding and sorting assets easier.
Finally 3DS Max Batch has been redesigned to support error reporting, logging, user defined output messages, and the ability to inject data from the command line.