Arnold 5.1 released
Solid Angle has announced an update to Arnold, the renderer recently acquired by Autodesk that has become the built-in engine for 3DS Max and Maya.
Arnold 5.1 has been optimised for speed and quality with a new adaptive sampling mode and two denoising solutions: NVIDIA’s OptiX technology and a standalone Arnold denoiser that offers temporal stability for animations.
A new toon shader has been added, that can be used with the contour filter to create many non-photorealistic render styles.
For large complex scenes and advanced pipelines, this release adds a native Alembic procedural and a new Profiling API and Structured Statistics provides debugging tools to help identify performance bottlenecks.
Finally, the release paves the way for supporting open pipelines with a new set of operators that make it possible to override any part of a scene and modify it at render time and support for MaterialX, the open standard for transferring material and look-dev information between applications.
Find out more about this release on Solid Angle’s website.