Bertrand Benoit tests FStorm
Jun 05, 2018 by CGPress Staff
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Bertrand Benoit has published a new post about his experiments with FStorm renderer, including the latest GeoPattern feature that adds the ability to texture surfaces with geometry. He concludes: “GeoPattern is really a killer feature that no other renderer offers at present (barring Andrey’s now unsupported VRayPattern)”. Read it in full on BB3viz.
Uhm, Houdini/Mantra lets you scatter/instance geo from patterns during rendertime too.
it seems geopattern has turned the roles upside down: gpu renderers (like fstorm) whit “unlimited” scattering/displacing power and cpu renderers (like corona) unable to andle memory in a really efficent way
i may be misinformed, but didn´t this guy actually lose the lawsuit against otoy for stealing their tech? i´m usually for the underdog but this sounded like theft plain and simple.
in that case i would certainly not endorse a product such as this. kinda shameful imho.
It was rejected by Russian Court in January.
https://www.facebook.com/groups/FStormGroup/permalink/1779931682303242/
@salvo trioli. Well that is pretty much nonsense. In real projects you need renderers that can handle large amounts of non instanced geometry. Memory is the biggest flaw in pure gpu renderers. Rendering gazillions of instanced polys was cool back in 2000 when the first gi renderers became available to the public.
FStorm is optimized quite well:
144.365.480 polygons (no instances) using 9.79gb of GPU memory.
https://www.facebook.com/groups/FStormGroup/permalink/1774659659497111/
Unlike Octane it uses roughly half the memory:
https://www.facebook.com/groups/FStormGroup/permalink/1777864142509996/
Do your homework before making such statements.
@CG Press Staff: please remove only this comment here (not my other ones). There‘s no delete button…