Blender 2.64 released
Oct 03, 2012 by CGP Staff
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The Blender Foundation announced the release of the latest version of its open source 3D software. Version 2.64 development was focused on creating a full VFX pipeline, with improved motion tracking, easier green screen keying, and a new mask editor.
A new tile based compositing system was added, along with more advanced color management. Cycles rendering got dozens of smaller features and improvements resulting from its use in production. Sculpting now supports masks, and a skin modifier was added to quickly create a model from skeletons. The game engine got improved shadows and physics options, and Collada export now has more options to tune for exporting to other game engines. More on Blender.org.
A new tile based compositing system was added, along with more advanced color management. Cycles rendering got dozens of smaller features and improvements resulting from its use in production. Sculpting now supports masks, and a skin modifier was added to quickly create a model from skeletons. The game engine got improved shadows and physics options, and Collada export now has more options to tune for exporting to other game engines. More on Blender.org.