Creating a forest with Quixel Megascans assets in UE4
Jul 04, 2017 by CGPress Staff
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Software used: Maya, Unreal Engine
Subjects: Unreal, Modeling, Texturing
Quixel has released an hour long video tutorial by Wiktor Öhman demonstrating how to create a real-time forest environment, starting with building a modular road mesh in Maya before moving to Unreal to populate the scene using models from the Megascans library. Watch it on YouTube (expect content aimed at promoting Quixel products)