Creating procedural rocks with 3DS Max for export to Unreal with world aligned textures
Oct 02, 2018 by CGPress Staff
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Software used: 3DS Max, Unreal Engine
Subjects: Real-time and VR, Rendering and Shading, Unreal, Materials, Modeling
Paul Neale has published a detailed new tutorial explaining how to create a procedural rock in 3DS Max and generate height and normal maps suitable for use in Unreal to build shaders that use world aligned textures and blending methods. Watch it on YouTube.