DX12 Ray Tracing Tutorials
Subjects: Rendering and Shading
NVIDIA has posted two tutorials to help developers get started with real-time ray tracing using Microsoft’s DXR ray tracing extension for DirectX 12. The first part goes over the fundamentals covering how to set up Windows 10 and the programming environment and creating a trial application based on an existing DirectX 12 example. The second part goes much further, building on the example from part 1 it adds the necessary frameworks to use ray tracing. It explains how to convert an application that uses rasterization into one that has the options for either rasterize or ray tracing.