Modo to ZBrush workflow
Apr 13, 2016 by CGP Staff
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Subjects: Modeling, Texturing, Sculpting & Modeling
Type: Multi-series, Paid
A series of tutorials by Henning Sanden and Morten Jaeger that offer an in-depth look at how to create characters using Modo and ZBrush. Topics covered include optimizing Modo for modeling, concept sculpting, efficient retopology, production ready UV mapping, UDIM workflow, doing fine details in ZBrush, setting up a displacement map in Modo, etc. The entire series provides 11.5 hours training and is priced at $70. More on FlippedNormals.