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CollisionMod, SkinDeformMod and RelaxMod previews for 3DS Max and Maya
Nov 29, 2017 by CGPress Staff
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Cyrill Calbac has released new videos previewing CollisionMod, SkinDeformMod and RelaxMod, new plugins for both 3DS Max and Maya.
The tools are created in C++ for speed with the eventual aim of using them in production with a possibility of a public release. Watch the previews on Cyrill’s Vimeo page.
If you want to do some of this in Houdini:
https://vimeo.com/169438726
Great to see some new max plugins on the horizon…
3ds Max almost stopped in progress of development of skinning/muscle tools. Great to see something in this direction! 🙂
You can do this with Genome (part of Stoke, criminally underrated plugin package IMO) as well, I’ve done a setup very similar to this, but I think it’s a much better alternative to get this plugin. You get a bit more power with Genome after the setup is done, but I don’t see any reason why you can’t add a Genome setup on top to polish the results if you’d want to.