Corona Renderer 2 released
Render Legion has announced the release of Corona Renderer 2 for 3DS Max, with a focus on improving compatibility by adding support for heterogeneous media and V-Ray scenes, adding new materials, a new toolbar, reduction of memory consumption, improved Bokeh, and much more.
Perhaps the biggest new feature in Corona 2 is support for heterogeneous media, making it possible to render fire, liquids and other effects. Major formats and plugins are supported including PhoenixFD, FumeFX, OpenVDB and Max’s native 3D Volume Materials
Another headline feature is support for V-Ray materials and lights. It is now possible to render scenes created in V-Ray 3.6 and above in Corona 2. For this release Corona support plane, disc, mesh and sphere lights and VRayMtl, but we can assume support for more V-Ray materials as time goes on.
Corona Camera has been updated with new Bokeh controls for Center Bias. Vignetting and Anisotropy and Corona now works with the same parameters in 3DS Max’s built-in physical camera as well.
Corona’s free material library gains 110 new materials and the entire library has seen an overhaul. Where it makes sense to do so, Real World scale is used as is the CoronaTriPlanar map.
Other improvements include a reduction in memory consumption between 5 and 10%, faster and more efficient motion blur, faster rendering of the Shadow Catcher, improved denoising of bump maps and more.
Also of note, Corona Renderer 2 is the first release to adopt a new versioning strategy. From now, there will be no point releases of Corona Renderer. The next release will be Corona 3.
Corona Renderer 2 is available now for €24.99 a month, which includes 3 render nodes. Read more about the new release on the Corona Renderer blog.