Debug symbols for 3DS Max 2012 plugin developers
Jun 28, 2011 by Paul Roberts
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Jean-Francois Yelle has written a post summarising some of the 3DS Max SDK team’s recent work . We had previously reported the creation of an open source plugin community and the development of a .net SDK, but the blog also revealed that you can enable your IDE to lock onto 3DS Max 2012’s stripped symbols to speed up debugging. Find out more on Into the pixels.