Euclideon showcases Unlimited Detail update
Aug 01, 2011 by CGP Staff
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Bruce Dell from Euclideon shows the latest advancements in their point cloud data search algorithm for displaying 3D geometry that aims to get rid of the “polygon budget” in games. The demo mentions a Max-based polygon to point cloud data converter. Watch the video on YouTube.
I kind of understand how their search engine render technology works. But what I am wondering is – if the 3d atoms/voxels are in such high detail pr square millimeter, isn’t that going to result in games that increase in unrealistic numbers data size vise?
And does anyone knows if their graphic is dynamic, meaning, can it be manipulated / moved arround inside the render?