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GDC 2017 presentation on creating procedural assets for Unreal Engine 4
Mar 31, 2017 by Tobbe Olsson
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SideFX has posted another presentation from this year’s GDC where artist Robert Magee demonstrates how you can create procedural assets in Houdini that can then be loaded into Unreal Engine 4 using the Houdini Engine plugin. You can watch the presentation on SideFX’s Vimeo channel.