Houdini 16 vertex animation exported to Unreal
Feb 22, 2017 by CGP Staff
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A project by Magnus Larsson, done as a test with the new vertex animation export tools in Houdini 16, and with some stones from Quixel Megascans. It is running in Unreal in realtime at 120+ FPS, made up of a looping FLIP simulation, transferring the heat attribute to a color map read into Unreal to drive a lava shader the author built inside Unreal. Watch it on Vimeo.