LuxRender 1.2
Feb 25, 2013 by CGP Staff
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New features in the latest version of the unbiased, production-oriented open source renderer include:
(Since last reported)
Changes in v1.2:
(Since last reported)
Changes in v1.2:
- Hybrid rendering modes are now available even on non OpenCL builds
- SLG bidirectional implementation with vertex merging or hybrid mode
- Tile rendering with SLG
- More advanced GPU memory management with SLG
- Port of some more Lux features to SLG core
- User driven sampling and noise aware sampling (still experimental with bidir and metropolis combination)
- All scenes rendered are now added to the queue so you don’t have to choose between single render and batch rendering
- Improved queue handling
- New woven cloth material
- Improved dispersion handling with path and bidir
- Much faster bloom filter
Changes in v1.1:
- Huge speed-up with CPU rendering (measured from 10 to 40% improvement, mostly noticeable when using instances)
- New sky2 light using Hosek and Wilkie just released model
- New nsamples parameter to the distant light to match other lights and be adjustable with advanced light sampling schemes
- Updated luxrays to support more LuxRender features in core
Plus bug fixes and minor improvements. LuxRender offers support for 3DS Max via the LuxMax script. Read the announcement on LuxRender’s forum.
Hi,
I’m the main developer now for Luxmax exporter, and I’m happy to see the announcement here on this site.
I’ve written a quick guide on how to get and install the latest installer for Luxmax exporter.
http://www.luxrender.net/forum/viewtopic.php?f=33&t=6003&p=93126#p93114