Mango Track It for 3DS Max
Mar 20, 2015 by Joel LeLievre
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Carlos Anguiano of Mango Pipeline has posted a new video showcasing Track It for 3DS Max, a hierarchical database driven referencing system. The intent and design of this toolset is to improve upon the current referencing system used in 3DS Max, and it offers users a new way of referencing cameras, models, and animation caches in their scenes. You can check out the preview video on Carlos’ Vimeo Channel.
Mango Rig Manager
Mango Model Publishing
The concept behind this seems cool, but the UI and multiple dialogs popping up, make it seem overly complex like most of the tools out there that try to do the same thing as this…
Thanks for the feed back 🙂
Keep in mind mango is not just some tool for 3ds Max its a cross platform pipeline solution that runs on many apps 🙂
Maya nuke max are some of them.
TrackIt is the backbone of the referencing system but as the tool progress much simpler interface will replace the need to setup track it manually 🙂
Check out the rigg manager video to see an example of this.
Thanks for your feed back, and thank you cg press for sharing the link 🙂
I used an earlier version of ‘Track-It’ in production some time ago, really good stuff! I can only imagine how much better it is today. Keep it coming Carlos. 😉