MoskitoRender released
May 28, 2014 by CGP Staff
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(Updated) The demo version of MoskitoRender is now available. Read Edwin Braun’s comment for more.
(Updated) Edwin Braun from Cebas has announced that the demo version of MoskitoRender will be available soon. Read his comment on this news item for more.
Cebas announced the release of their physically-based GPU renderer for 3DS Max, which offers features such as support for standard Max materials and procedural textures, continuous workflow with current Max scenes, unlimited network rendering, volume lights, Forest Pack and RailClone support, etc.
MoskitoRender requires Max 2013 and up to run and an NVidia-based CUDA enabled card (GTX, Quadro or Tesla). Cebas suggests to have one dedicated CUDA card for rendering for best interactivity. Licenses are offered in the standard purchase and subscription models. Watch a number of demo videos and find out more on Cebas’ website.
(Updated) Edwin Braun from Cebas has announced that the demo version of MoskitoRender will be available soon. Read his comment on this news item for more.
Cebas announced the release of their physically-based GPU renderer for 3DS Max, which offers features such as support for standard Max materials and procedural textures, continuous workflow with current Max scenes, unlimited network rendering, volume lights, Forest Pack and RailClone support, etc.
MoskitoRender requires Max 2013 and up to run and an NVidia-based CUDA enabled card (GTX, Quadro or Tesla). Cebas suggests to have one dedicated CUDA card for rendering for best interactivity. Licenses are offered in the standard purchase and subscription models. Watch a number of demo videos and find out more on Cebas’ website.
Wow, they’ve put some serious thought into the integration with Max, at this point it seems it’s even more integrated than IRay, that’s really impressive.
The pricing structure looks pretty good as well. I wasn’t in the market for a renderer but This looks fun.
Yeah, as a finalRender user, I was very frustrated with the long wait. The Interactive Renderer in FR 3.5 was too crash prone and slow to use and it forced me to often use another renderer entirely.
But they nailed it with this. I can see why it took so long. Most render engines are still all CPU based, largely because they didn’t want to trudge through the all the difficulties GPU rendering presented. So, I have to congratulate those who have taken on the challenge. Because GPU rendering is the future….period.
There is no competition in the CPU market and thus performance levels remain relatively stagnant. I own a license of Thea w/ the Max plugin, and it’s interactivity is equally amazing, but the major drawback is having to rely on proprietary shaders, lights, cameras, etc. No support for Max’s Volume Fog or Volume lights. Same with VRay’s RT module. No procedural textures or SSS either.
I wanted to get the demo but it seems link is not working..
Although im excite to try..it seems that there is a limitation as to how many VGA Card we can use..looks like only 2??
Was someone able to download the trial? I downloaded the Cebas Product Manager but even there i have no option to download the demo.
We are working to get the demo out- it will show up in product manager very soon. Our webpage re-design killed us … so we are putting out fires on the web server side as well. We should be back fully operational soon.
OK, the Trial is live now !! You should see it in cebas Product Manager 3.0.21
Im getting “error:file is not a zip file” when I try and download
In the main video I notice they click on `Tesla` something. How much power does it need to run what type of scene? It`s what all GPU renderers suffer from, you have to throw cash at hardware to use it on anything other than a few teapots on a plane. FIne if you can afford it I guess.
Edwin, does Moskito support Vray materials, Vray lights and Vray proxy object also?
@quinton: A GTX 580 3GB tears through the rendering like a hot knife through butter. That’s not throwing a lot of cash at hardware. It’s certainly cheaper adding a 2nd card, than buying another render node.
Markus, in the Product Manager, in the upper left corner, where it says “UPDATES,” click on the drop list > select “Trial Versions Only.”
A new box should pop up allowing you to check the trial version you want to install.
Would love to see Moskito running with the new GTX Titan Z, and start wondering if finally it’s worth the investment
Would love to have a go at the trial. Have the latest Product Manager, but I can only see trials of TP and Final Render.
Anyone else just get this?
Very fascinating, I’m very curious now. I have two GTX 590 cards in my machine, that’s 4 GPUs, will moskito be able to take advantage off all that power? It’s only 1.5GB of RAM per core as far as I’ve understand it.
@Edwin: Do you have any benchmark data for different cards? How well does the gaming cards stack up against the professional ones?
I’m trying the demo right now. very impressive so far. the procedural textures work without any problems. even more complex setups work. the output curves are supported too. vray materials and vray lights work, too… wow, great! even more fast than vray RT 😮
Im sorry Luminous..did u say vray Materials WORK too??
Ok I gotta try that!
@Nildo yes, it renders vray materials. I don’t know how or how much is supported, but it does. I just activated the moskito physical camera in the vray camera rollout and changed the daylight from vray sun to moskito sun. nothing else to do. my scene renders fine with all materials. I was just trying to convert one of my scenes. I noticed that it renders the materials and lights already
That is so awesome! i cant wait to try it! 🙂 thx luminous
does hair and fur work?
@Steve: Yes, you can render hair, but in MR Prim mode, it doesn’t appear to be supported yet. As geometry, probably, but that is pretty hard on the system. My scene froze when I tried that mode. So, in buffer mode, yes…it works.
But as you know, Buffer Mode is post effect and thus no interactively in ActiveShade
On another note, regarding VRay materials and cameras working with Moskito…that is true to some extent.I was testing a scene and early on I was surprised to see moskito physical camera in Vray’s physical camera rollout. But later on, I couldn’t access it any longer.
And I noticed that VRay light materials don’t work in the scene (I just switched the mat’s to Standard with 100% self Illumination
Anyone can solve the problem of “The file is not a valid zip file”?