Software > 3DS Max > Plugin News
Project Geppetto unveiled, technology preview version released
Oct 08, 2011 by CGP Staff
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As earlier reported, Autodesk has been developing People Power, a project headed by Dr. Michael Girard that aims to help create, manage and control large crowds of characters with ease. After 5 years of research, Geppetto, the initial part of the People Power project, has been unveiled at Autodesk Labs.
A technology preview version compatible with 3DS Max / Design 2012 has been made available for download, along with some impressive videos. Also of note, the acquisition of Evolver technology is mentioned, which is intended to be integrated with Geppetto to “create large, randomly varied visual styles of Geppetto actors”. More at Autodesk Labs.
A technology preview version compatible with 3DS Max / Design 2012 has been made available for download, along with some impressive videos. Also of note, the acquisition of Evolver technology is mentioned, which is intended to be integrated with Geppetto to “create large, randomly varied visual styles of Geppetto actors”. More at Autodesk Labs.
The download page that they link to on the geppetto site (the download link) now point to a page containing:
“Coming soon, The technology preview is still a work in progress.”
They probably found a last minute show-stopper.
The download link should go live later today (Monday). 10AM Pacific.
downloaded. but install don’t seem to do anything….
Just curious, does anyone else notice the shoulders?
All those geppetto actors have an un-natural shoulder posture….
Joe,
Yes the shoulders are riding high and seam pinched to me. I wonder if it’s from the mo cap and not the app. It could be just one mo cap file applied to all.
Your right it could be the mocap but the fact that every example has it makes me wonder….
The appearance of “riding high shoulders” is a purely cosmetic, non-technical detail that derives from the fact that the characters were segmented into rigid parts derived from fully clothed characters. Obviously, they are not skinned figures. If they were, the bone/skin binding could easily accommodate any range of shoulder postures.