Radeon ProRender released
Sep 13, 2016 by Joel LeLievre
5
|
AMD has rebranded its free GPU-based FireRender, and released it as Radeon ProRender, for 3DS Max, Rhino, a beta version for Solid Works, and soon Maya. Radeon ProRender is a free physically-based rendering engine that is capable of making use of any manufacturer’s GPUs to render out images. For more information on ProRender, you can visit the Radeon ProRender website.
Has anyone tried this? Is it any good?
their gallery doesn’t strike me as stunning
To me, for an alpha, it looks very decent. As with any other render engine that is fresh on the market the gallery is quite lacking indeed.
Mind you, I haven’t spent more than 10 minutes with it but the biggest deal is the open source idea behind a solid core – To me at least.
Also, bare in mind that this is part of a collaboration between AMD and Render Legion (Corona).
^^ Not sure if Render Legion is still working on it. I think they just helped develop the core… Somebody should double check 🙂
It’s very fast (GPU permitting), but I wouldn’t say it was ready for use in production.
It’s pretty much what you’d expect if you asked some engineers to make a fast path-tracer, and then left them to it, giving them only the 3dsmax SDK as a guide. Critical features are missing (it doesn’t create an alpha channel!), and other features are incomplete or redundant, like separate material types for different BRDFs.
It’ll need a LOT of input from experienced users of VRay, Arnold, Corona etc. before it can be useful in production, but it is VERY fast, and it’s open source (in theory, at least – the source-code download links are broken at the moment), so it could have a great deal of potential, if they get the user feedback they need.