Redshift renderer coming to 3DS Max
Mar 05, 2014 by Staff
California-based Redshift Rendering Technologies announced that they’re working on making their GPU-accelerated biased renderer compatible with 3DS Max. Features include an out-of-core architecture that allows to render massive scenes that would otherwise not fit in video memory, geometry instancing, progressive rendering mode, physically correct surface shaders, point-based SSS, sampling optimizations, etc. More on Redshift’s site.