Redshift renderer coming to 3DS Max
Mar 05, 2014 by CGP Staff
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California-based Redshift Rendering Technologies announced that they’re working on making their GPU-accelerated biased renderer compatible with 3DS Max. Features include an out-of-core architecture that allows to render massive scenes that would otherwise not fit in video memory, geometry instancing, progressive rendering mode, physically correct surface shaders, point-based SSS, sampling optimizations, etc. More on Redshift’s site.
looks good and price of around $600
As a Softimage user that tests it i say that it is wonderful render engine that any Maxer should at least give it a run when it appears.
Be aware of GPU needs for now only Nvidia cards.
Excellent news!
I have been waiting for the right general purpose renderer to repleace the aging mental ray. It looks like this is it.
Guess we will see a grate deal of plugins coming over from xsi thats a good thing.
This has nothing to do with demise of Softimage. It was always intention of developers as stated when anyone asked them . Maxunderground was just a bit later in catching that.
Also Softimage doesn’t have many plugins since ICE replaces a lot of plugins reason of existence.
Here is the well know Max developer Clovis Gay building a deformer with ICE http://vimeo.com/45473465