Subdivision Reversion
Apr 26, 2011 by CGP Staff
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Subdivision Reversion is a commercial script by Marius Silaghi that recreates the subdivision levels of an already subdivided mesh with 100% precision. It works with Max 2011 and 2012 (x86 and x64). The script is an improved version of the author’s earlier Recreate Subdivision Levels script.
Here are some of the benefits it provides:
– If a 3D model you buy online has its modifier stack collapsed it’s almost useless, you can’t edit, unwrap, rig it, but with Subdivision Reversion you can reconstruct the first subdivision level and then do all the above
– If in your production pipeline you need at some point to collapse the model, with Subdivision Reversion you can get the subdivisions back later
– When you apply a turbosmooth modifier to a reconstructed subdivision level you will get exactly the same mesh as the original
Sample video and more information at Subdivision Reversion’s page.
Here are some of the benefits it provides:
– If a 3D model you buy online has its modifier stack collapsed it’s almost useless, you can’t edit, unwrap, rig it, but with Subdivision Reversion you can reconstruct the first subdivision level and then do all the above
– If in your production pipeline you need at some point to collapse the model, with Subdivision Reversion you can get the subdivisions back later
– When you apply a turbosmooth modifier to a reconstructed subdivision level you will get exactly the same mesh as the original
Sample video and more information at Subdivision Reversion’s page.
Source: Marius Silaghi
Very Cool!
This is what max’s “optimizations” should have been like. Not just a point welder but something smarter and more precise.
Well worth the money!
Purchased this myself the other day, comes in pretty handy. Has already sent it to me with 2 updates as well. Very interested to see how I can put this to use in the future and for $5 I don’t mind if I don’t use it often.