V-Ray for Houdini beta released
Chaos Group has released a beta of V-Ray for Houdini. Features available in this first beta include:
- GPU & CPU Rendering – GPU & CPU rendering capabilities for high-speed look development and final frame rendering.
- Volume Rendering – Illumination and rendering of VDB volumes through the V-Ray Volume Grid. Support for Houdini volumes and MacOS are coming soon.
- V-Ray Scene Support – Transfer and manipulate the properties of V-Ray scenes from applications such as Maya and 3ds Max.
- Alembic Support – Full support for Alembic workflows including transformations, instancing and per object material overrides.
- Physical Hair – New Physical Hair shader renders realistic-looking hair with accurate highlights. Only hair as SOP geometry is supported currently.
- Particles – Drive shader parameters such as colour, alpha and particle size through custom, per-point attributes.
- Packed Primitives – Handling of Houdini’s native packed primitives at render time.
- Material Stylesheets – Full support for material overrides based on groups, bundles and attributes. VEX and per-primitive string overrides such as texture randomization are planned for launch.
- Instancing – Supports copying any object type (including volumes) using Packed Primitives, Instancer, and “instancepath” attribute.
- Light Instances – Instancing of lights is supported, with options for per-instance overrides of the light parameters and constant storage of light link settings.
V-Ray for Houdini is currently available for Houdini and Houdini Indie 16.5.473 and later and supports Windows, Linux and MacOS. To join the beta, visit Chaos Group’s website.