V-Ray Next GPU improvements
Chaos Group has published a blog post outlining some of the improvements to V-Ray Next when rendering on the GPU. The thrust of the article is the significant efforts that have gone into making V-Ray GPU (as it’s now called) into a production-ready renderer, including ensuring that more features are compatible with the renderer and results are the same whatever hardware they are rendered on.
New and recent features found in the CPU version including Adaptive Dome lights, Glossy Fresnel, Hair Shader 2 and environment fog and volumetric are now compatible with V-Ray GPU, and displacement is now equivalent to the CPU version but with less processing time and memory use.
Impressive speed improvements are quoted, as is support for a wider range of common 3rd party plugins including Forest Pack, Multi-Texture, Bercon and more. New post tools are added including Automatic Exposure and NVIDIA’s AI Denoiser.
Read the article in full on V-Ray Labs.