Vlado hints at a Chaos Group real-time renderer
In an interview with Evermotion, Vlado has alluded to the possibility of Chaos Group developing their own real-time renderer. In response to a question about the future of V-Ray in light of competition for the likes of Unreal or Unity Vlado replied ” I don’t know why you think we are not interested in our own real-time renderer 🙂 […] Products like Unreal and Unity are first and foremost focused on games, and everything else comes second. […] We believe that there is a place for a single-click real-time engine that can be used during the design phase of projects inside applications like 3ds Max and Maya […] It is a challenge for sure and sort of competing with a huge company like Epic is intimidating, but it will be interesting and fun”.
A recent blog post on the Chaos Labs site also mentions recent experiments with the new ray tracing features for DirectX “to bring a new level of interactivity to V-Ray across our product line” but the possibility of a real-time engine created by Chaos Group is certainly interesting. We’ll post more news as it becomes available, in the meantime, you can read the full interview on the Evermotion’s website.