Walls & Tiles 1.0
Dec 03, 2012 by CGP Staff
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New features in Vizpark’s material for creating procedural walls and floors based on multiple bitmap images include:
- Automatic Ratio calculation while loading diffuse bitmaps
- Normal map support
- Global Gamma correction
- Load alpha maps for splitting mortar from bricks
- Change mortar brightness and contrast when alpha maps are loaded
- Keep open file path stored in current session
- Initial start will have per object mapping mode selected
- Clear button for clearing all bitmaps
- Sort all bitmaps after loading to avoid asynchronous layers
- Alpha mask now includes changes in hsv randomization excluding mortar
More on Vizpark’s website.