Walls & Tiles 1.2
Jul 19, 2013 by CGP Staff
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New features in Vizpark’s material for creating procedural walls and floors based on multiple bitmap images include:
(Since last reported)
V1.1
(Since last reported)
V1.1
- Custom Bond patterns
- Global hue, saturation, value for tiles
- Select and store default library path in global preferences
V1.2
- Random Probability mode to adjust per-tile-probabilites
- Tile List dialog window to list tiles and probabilities
- Use a procedural map or bitmap as mortar
- Blend between procedural and original mortar
- Statistics rollout with information about RAM use and pixel resolutions
- Independent adjustment of with/height for crop edges and procedural edges
- VP CROSSMAP version 1.3.4 included
- Show bitmap names while loading in auto-load rollout
- Multimatte V-Ray element supported for Walls & Tiles on channel 1
Plus bug fixes and minor improvements. More on Vizpark’s website.
Nice, but still no support for Mental Ray.