ZBrush 2018 released
Pixologic has announced the latest version of ZBrush, introducing an annual version numbering system and some significant new features.
ZBrush 2018 now includes an advanced version of the dynamic tessellation system found in Sculptris. This enables artists to sculpt without needing to worry about poly density by automatically tesselating geometry wherever detail is required and decimating where it isn’t. It does this in real-time as you sculpt using a technology the Pixologic have dubbed Tessimation.
The gizmo manipulator system and deformers introduced in version 4R8 have been extended with new tools to enable easy mass shape alterations that aren’t possible using brush strokes. For example, the new Project Primitive deformer adds the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and more.
The full list of deformers now totals 27 tools and includes Bend Arc, Deformer, Flatten, Project Primitive, Remesh by Decimation, Slice, Subdivide, Bend Curve, Deformer Hard, Inflate, Remesh by Dynamesh, Rotate, Smooth, Taper, Bevel, Deformer Soft, Multi Slice, Remesh by Union, Scale, Smooth All, Twist, Crease, Extender, Offset, Remesh by ZRemesher, Skew, and Stretch.
Also in this release is a new way to create polygon groupings. PolygroupIt is a semi-automated system capable of evaluating the surface of a model in real-time to generate groupings. The user can edit polygroups by deleting, adding, copy & pasting, growing or shrinking selections symmetrically and use PolyPaint to draw how Polygroups should look.
ZBrush costs $795 for a perpetual license but existing license owners will get the latest update free. Find out more on ZBrush 2018’s dedicated landing page.