NVidia is to EOL Mental Ray. In a newsletter announcing the decision they say that from November 20th 2017 “NVIDIA will no longer offer new subscriptions to the Mental Ray plugins for Maya and 3ds Max, as well as Mental Ray standalone. Current customers who have purchased licenses from NVIDIA will continue to receive support through our Advanced Rendering Forum for the remainder of their subscription terms.” You can read the announcement in full on NVidia’s website.
OptiTrack has announced the release of Motive 2.0, its unified software platform designed to eliminate the complexities historically associated with motion capture workflows. New features include: (more...)
Michael Gibson has released a beta version of MoI v4 for existing license holders. The core engine has received a major overhaul to upgrade it to 64bit and on Mac the application is now fully native, no longer using Wineskin. New features are also expected during the beta process and, we'll update this post as they become available. Find out more on the MoI3d forum.
Foundry has announced a new release of Modo the last of the 11 series. Significant new features of version 11.2 include: improvements to poly bevel tools to improve edge flow with complex geometry; expanded procedural modelling tools including a new 'Select by Previous', ‘Set Polygon Type’, and ‘Flip Polygons’ operators; UV tool enhancements including the ability to align UV islands quickly and layer islands, plus a new UV coverage indicator showing the coverage percentage by foreground items and all items in a UV map; animation performance enhancements; Alembic replicator and particle data export; and much more. More information is available on the Modo website.
After some internal discussions a decision has been reached. There has been a change of management and the site will continue to operate under new guidance. To make it viable as a long term project, however, there is still need to increase the site's income, so we will actively be pursuing avenues for that. Again, a huge thanks to everyone who offered to contribute, all of those who contacted us willing to help, and all of those who would've liked to give a hand but couldn't do it at this moment.
In a surprise move, Chaos Group has announced at the 2017 D2 Conference that they have acquired Render Legion. Corona Renderer will continue to be developed as a separate product, maintaining the same personnel.
Technology and IPs will be shared between the two popular renderers. According to the announcement this has already started to happen, revealing that V-Ray's DMC sampler is responsible for the 2x speed increases seen in Corona 1.6 hotfix 2. Short-term plans also include the inclusion of VFX features in Corona 1.7 which were co-developed with Chaos Group, and compatibility between assets so that materials, proxies, lights etc. will work in either engine.