The Foundry has surprised Modo users with a free update to its flagship 3D application that brings tools for digital matte painting and virtual camera creation as well as bug fixes. New features include: (more...)
Hang Li is a surfacing artist from Beijing, China, and he recently posted his latest realistic human head study. Hang used a combination of Mari, Maya, Nuke, and Arnold to create these latest renders. You can view more about this project on Hang's ArtStation page.
(Updated) The Foundry has replied to users' questions stating clearly that "there is no plan to move MODO to a subs only model". More on The Foundry's forum.
The Foundry has released an update to its Colorway application which brings an improved iterative design workflow. The software is now being offered through rental-only licensing, which has prompted The Foundry software users to raise their concerns on the company's official forum and ask for clarification about the company's licensing plans for the future. (more...)
Vizpark is offering a collection of assets for working with architectural visualization in Modo, which includes over 300 3D models of trees, grasses, shrubs, interior plants, boulders and realistic fruits, together with 30 HDRI environments and 75 wall and floor materials. An included browser can be added with drag-and-drop workflow. The 75 brick wall and tiled floor materials can be used for any type of architecture, from modern to old, high to low and small to large. More on The Foundry's website.
Some of the asset libraries offered in the package can be found separately on Vizpark's website.
From Modo to the gallery: Canadian artist Mathew Borrett has created new detailed images of stylized landscapes and architectural structures as part of his HyperNurnia series. He created the images primarily using Modo and rendered them at 12600 x 28800 pixels. They are currently on display at Toronto-based The Red Head Gallery, the exhibition lasts until October 31st. More on Mathew Borrett's website and The Foundry's forum.
A commercial set of tutorials by rigging specialist Sergio Muciño, made up of 63 videos. The collection offers in-depth understanding of how to approach rigging bipedal characters in Modo, including coverage of Forward Kinematics setups and Inverse Kinematics, blending rigs, creating procedural setups, making pseudo-muscle rigs, generating facial setups and rigging props. More on The Foundry's website.