Richard Oud, lead animator at Guerilla Games, has released an impressive reel showcasing some of the robot animations in the Playstation 4 game Horizon Zero Dawn. Richard's role during the 6 year production was to focus on the robots ensuring that the style and feel animations was consistent across the team. The video represents a small selection of the animations he created mostly himself. Watch it on Vimeo.
Channel Chimp is a new add-on by Apptastic Software that lets you control Modo using external input devices including game controllers, touch screen tablets and smartphones, MIDI, and OSC. More on Apptastic Software's and the Foundry's websites.
Nvidia has made a number of announcements at the GPU Technology Conference. Project Holodeck is a collaborative VR environment based on Unreal Engine and Nvidia technology. Deep learning for raytracing allows to significantly speed up denoising. The new GV100 GPU delivers considerably more compute performance, and adds a number of new features compared to its predecessor, the Pascal GP100 GPU and its architecture family. Watch a video by Engadget on YouTube.
Nvidia has released a new version of Mental Ray for 3DS Max. This latest version is free for single computer use, but offers varied pricing depending on your network rendering needs, through rental-only licensing. 3DS Max 2018 which was recently released, does not include Mental Ray as one of its default renderer options, which was the case with previous versions of 3DS Max. Full details and pricing options can be found on the Nvidia website.
ActionVFX announced a discounted bundle of all of the company's VFX stock footage and sounds packaged in a hard drive. The ActionVFX Drive includes 1316 individual elements from 7 different categories: Explosions, Fire, Gun FX, Smoke, Particles, Debris and Sound FX. The files are delivered in ProRes, .R3D, OpenEXR and/or .MXF. More on ActionVFX's website.
Chaos Group's Christopher Nichols held a live recording of their CG Garage podcast and revealed that Chaos Group will be releasing GPU-CPU hybrid rendering abilities although no date was confirmed and very few details were mentioned. This apparently grew from Chaos Group debugging their GPU rendering and trying to simulate it on the CPU. Vlado Koylazov, who was a guest on this episode of the podcast, talked about their optimization of their GPU rendering with new features in V-Ray 3.5 like on-demand mip-mapping and adaptive lights lowering memory usage and rendering time. The podcast will go live next week on its official page on Chaos Group's website.