Check out the TV series created by Michaël Bolufer and Fabien Daphy through Paris-based Tant Mieux. The production was made with real-time rendering in Unity, with modeling done in 3DS Max and Blender. More information on Tant Mieux Prod's website(French). Mr. Carton chapters are available online on YouTube. (Note: only the first two chapters can be watched outside of France)
New features in Eos Systems' image-based modeling software include: revamped ortho-mosaics, automated low density surface creation, lens distortion calibration from a single image, etc. PhotoModeler is available through permanent ($1145) and rental licensing ($59/month). More on PhotoModeler's website.
Quickly following the release of 3DS Max 2018 comes the next major version of the renderer Arnold that has replaced Mental Ray in 3DS Max. Arnold 5 is in many cases quite a bit faster than its predecessor, it's also been designed to be easier to use, ships with several new shaders, OSL support and more. Arnold 5 is available now as a standalone renderer, as well as a plugin for Maya, 3DS Max, Cinema 4D, Katana, and soon Houdini and Softimage. Although the company was acquired by Autodesk last year, Solid Angle still offers its renderer both through permanent ($1220) and rental ($7.5/day) licensing. Free trials are available for download. To read more about the new version, head on over to Solid Angle's website.
(Updated) Jon A. Bell has posted more information on the features brought by Max 2018. Read his comment.
Today Autodesk released the next major version of 3DS Max to customers on rental or maintenance. Some of the new features include OpenVDB support, Arnold proxy objects that work with all platforms Arnold is available on, new VR camera, user interface improvements, MCG improvements, motion paths and more. Read the what's new section of the 3DS Max 2018 help file for more.