New features in Allegorithmic's texturing tool include filters dedicated to scan processing, Curve Node, Text Node, 32-bit floating point compositing and improved bakers to support up to 8K bakes and non-uniform (non-square) ratios. More on Allegorithmic's website.
Thinkinetic's has released a new version of their massive rigid body dynamics solver and fracturing plugin for 3DS Max and Maya. In addition to bug fixes, this release introduces a new Vertex Colour Shatter feature that allows you to break apart a 3D model using a black & white vertex colour map. Find out more on Pulldownit's blog.
A word of caution from Sydney-based VFX Supervisor Scott Geersen that reminds us that technology can negatively affect people's happiness, and is in fact doing so for many people around the world who display symptoms of addiction to social networks and being connected to the net. "Signal/Void is about a darker view of the networks we belong to and take part in every day: some voluntary, some unseen. The mechanisms of these networks are designed to keep us plugged in by delivering stories, information and images - hopes and dreams - that directly feed our own desires and version of reality.
But the cold truth is that the ultimate goal is often the collection, quantification, analysis and storage of our very selves, and so these networks are carefully maintained to best keep us blindly acquiescent. The system is addictive and hard to escape. It sucks up time, closes our eyes to the world around us, and blinds us to true human connection." Created for Pause Fest 2017 using Cinema 4D, Octane Render and After Effects. Watch it on Vimeo.
Jeff Patton has posted an article that compares the workflows of various renders for incorporating CG elements into a backplate in one render, along with their pros and cons. More on Jeff Patton's website.