New features in Epic Games' game engine and development tools include animation retargeting, real-time ray traced soft shadows, subsurface scattering for realistic skin materials,
automatic C++ hot reload, light map UV generation and streaming video
textures, among others. Find out more on Unreal
(Updated) Cebas has made available more videos and information about the new release. Head over to Cebas' site.
Cebas has released a video showcasing some of the updates that will be included in ThinkingParticles 6 which is set to be released today. This latest release includes soft bodies, a fluid solver, and multi-physics. For more details, you can watch the video on the Cebas Youtube channel.
FXGuide has published an article discussing the use of Disney's new production renderer, Hyperion, on the the film, Big Hero 6. The article discusses why Disney chose to develop their own production renderer, and highlights some of the benefits it offers over currently existing rendering solutions. For the full article, you can check out the FXGuide website.
Paris-based VFX company, BUF, is planning to release their proprietary software to the public in 2015. BUF has worked on many VFX driven projects over the past 30 years including Life of Pi, Avatar, The Dark Knight, plus many more. Previously tight-lipped about their in-house tools, BUF is looking to showcase their software at the upcoming SIGGRAPH Asia in December of 2014 before releasing it on the market in the new year. For more details you can check out the article on the Red Shark News website.
After releasing a few teaser, Mikros Image / M6 have made available the official trailer for the film adaptation of René Goscinny and Albert Uderzo's The Mansions of the Gods comic book. The effort is being headed by Louis Clichy and Alexandre Astier and looks quite true to the original books. Watch it on YouTube. (French)
(Updated) A number of tests created with X-Particles v3 can be found on Vimeo.
Insydium has disclosed some of the features they're incorporating into the upcoming version of the particle system plugin for Cinema 4D, most notably the addition of a FLIP solver. Changes include:(more...)