The End User Event has announced the full lineup of expert speakers with details on their presentations for this year's edition of the renowned CG event held in Utrecht's Florin pub. More on EUE's website.
Allegorithmic speaks with Andrew Palmer of Rising Sun Pictures, about the use of Substance Painter on the recently released film, Logan. You can read the full interview on the Allegorithmic website. (Note: expect questions aimed at advertising Allegorithmic's software)
MoCapture is a plugin for 3DS Max that allows you to do facial motion capturing using filmed footage without the need for markers. The developer also claims that it supports any facial rig but that they recommend a morpher based rig. It also features the ability to record a video stream inside 3DS Max. The next version, 2.0, is already in development and with that release body and hand tracking will be available using Microsoft's Kinect sense (sold separately) as well as Lip Sync blending tools, improved tracking algorithm and machine learning. The plugin is available for any amount you wish to pay by donating. If you decide to go all in and donate US$100 or more you will get all subsequent versions for free. Find out more about this plugin on MoCapture's website.
As was predictable after Autodesk's acquisition of Solid Angle, the renderer developed by the Madrid-based company is being transitioned to rental-only licensing. Arnold is now available for renting for $600/year, or $65/monthly. Artists can still purchase and own perpetual licenses of the software for $995 through April 30, 2018. After that date, owners of perpetual licenses will retain their license rights and will be able to continue to use their software, according to Autodesk. Also of note, the company states that they will continue to develop plugins for using Arnold with third party 3D applications. More on Solid Angle's and Autodesk's websites.
80 Level has interviewed Dan Pandhi, the developer behind GeoGlpyh, a suite of landscaping tools designed to improve, update and modernise World Machine. If you're not familiar with the plugin, the interview provides a good overview as well as discussing a little of the history of its development. Read it on 80 Level.
Ryan Bruck, Principal Technical Artist at Epic Games, has released a free plugin for Unreal that allows users to paint velocity and model with volumes in real time VR. To illustrate the technology Ryan has recorded a demonstration in which the plugin is used to craft volumetric clouds, but it is expected the plugin will be useful for creating many types of flowing particle effects. Watch it on YouTube and download the plugin on Epic's forum (login required).
DECALmachine is a Blender add-on developed by MACHIN3 designed to simplify and automate working with mesh-based decals, which in turn facilitates quick design thinking, iteration and exploration. The software allows you to model a part and instantly create and use a decal based on that geometry without leaving Blender. Baking, bake processing, thumbnail generation and decal scene creation are 100% automated. Exporting models to Unity and Unreal is under development, with Sketchfab expected after that. The add-on is available for purchase for $12. More on Gumroad and the author's website.