Chaos Group has released a video that announces compatibility of their renderer with The Foundry's line of software. Supported applications include Modo, Nuke, and Katana. For more information visit Chaos Group's V-Ray website.
Spanish artist Eloi Andaluz has posted online a highly creative project: a pinball game that runs in 3DS Max. Pinball Pro uses ThinkingParticles' Bullet physics implementation and rules-based approach to recreate a quality real time Pinball that is totally modifiable and configurable (with original textures by graphic designer Simon Léveillé). Its aim is also to be a resource for learning ThinkingParticles tricks and techniques. Pinball Pro will soon be available for purchase. Watch a video and find out more on AndVFX.com.
Pixologic has disclosed the new features of the upcoming version of its sculpting, painting and detailing software. Highlights include new low-poly modeling tools, instancing, a 64-bit version of 4R7 and a ZBrush to Keyshot bridge. The new features were demoed at the recent ZBrush Summit. Find out more on the ZBrush Central.
Filmmaker, photographer and head of 3D Studio/MAX development Gary Yost has created his latest work "Hawaiian Tree Bones" making interesting use of infrared timelapse photography and grading. Watch the video on Vimeo and read the making of on NikonRumors.com.
A number of interesting renders have been created by Lee Griggs, technical artist at Solid Angle, using dense
distribution of primitives based on image maps. The images were made
using Maya, XGen and Arnold. The technique has been reproduced by
Archviz artist Bertrand Benoit to create another batch of aesthetic
renders, this time using 3DS Max, Forest Pack Pro and V-Ray. Find the
images on the sites of Lee
Griggs and Bertrand
South Korea-based FXGear, developers of Flux, Qualoth, EZCloth and other software, have posted a video of a
virtual fitting application that combines augmented reality with cloth simulation. Watch it on Vimeo. (Note: other developers have been working on similar applications)
Side Effects Software has released a lower priced version of its flagship 3D software aimed at independent artists and studios. Houdini Indie is available at $199 per year and offers the same functionality of Houdini with the following restrictions: it cannot be used in the same pipeline as commercial versions of Houdini (uses its own file format for saving scenes and assets, along with FBX import and export), is restricted to 1920x1080 when rendering animations using Mantra and its commercial use is limited to studios
or artists that make less than $100K per year. An Indie version of Houdini Engine is also available at $99 per year. More on Side Effects' website.