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Home Software 3DS Max Max News

Autodesk appoints new 3DS Max Product Manager: Eddie Perlberg

by CGP Staff
April 15, 2014
Reading Time: 1 min read
32

(Updated) Eddie Perlberg has replied to Max users’ comments by posting a message on this news item.
Autodesk appoints a new 3DS Max Product Manager once again. Eddie Perlberg worked before as an application engineer at Autodesk and is also an animator and motion graphics artist. He will be answering questions from the audience in the upcoming Autodesk Expert Challenge detailed below.

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MarkusS
11 years ago

oh boy! do i have questions for him.

Reply
Rotem
11 years ago

“Before becoming the 3ds Max and 3ds Max Design product manager, Eddie has held roles at Autodesk as a CAD manager and designer.”

Not surprisingly coming from a CAD background.

Reply
gonebadfx
11 years ago

Well, he may have an management occupation now and before with CAD, but the fact that he is/was an Animator and Motion Graphics artist is a good one. Every motion graphics artists loves new techs, ease of use and stability. 🙂

Reply
Adam Watkins
11 years ago

Weird – in his LinkedIn profile there’s plenty about CAD and Design Viz not a lot about Animation or Motion Graphics.

Reply
gonebadfx
11 years ago

Yeah … you’re right Adam. It’s kind of strange since (it appears), this news release was provided by AD.

When we were getting our hopes back with Tom Hudson on the play …

Wait and see I guess.

Reply
MU
11 years ago

The news wasn’t provided by Autodesk. We spotted the new PM on the Expert Challenge event.

Reply
gonebadfx
11 years ago

Oh … sorry about that Pablo. My bad!

Reply
MU
11 years ago

No problem at all. Constructive criticism is always welcome.

Reply
Adam Watkins
11 years ago

oh I can’t help myself –
“I, for one, welcome our new threede’smaxxian overlords”

Reply
Thomas Cheng
11 years ago

What! Didn’t Frank just got on board? What with all the crazy shuffle?

Reply
Jim Todd
11 years ago

Based on Frank, you better ask your questions fast as he will only be in the role about four days.

I am predicting some kind of announcement about a bew commitment to open communication, etc.

Reply
Thomas Cheng
11 years ago

This is feeling a bit silly, I can’t say what is right or what is wrong, but someone at Autodesk thinks it is a good idea to replace product management yearly. No wonder Max keeps losing its focus.

Reply
SpeedDriver
11 years ago

“No wonder Max keeps losing its focus.”

It’s never had focus 🙂

Reply
chad ashley
11 years ago

I for one, would like to see someone with art/production experience and a portfolio of decent work in that position. Real world experience using 3ds Max with an actual team producing decent work. Not saying that Eddie hasn’t done that, I just cant seem to find it anywhere online (motion graphics experience?).

Reply
Eddie Perlberg
11 years ago

Greetings and thanks for all of your comments.

I was anticipating your concerns when I took the position and I’m glad I have forums like this to help answer your questions. Being that this is my 11th day in the position, teams are working on setting up and migrating typical forms of communication for me. So watch for a new blog on the area, twitter accounts, etc. I was hoping they would be in place for my official announcements, but the gunslinger came first. More about that in a moment.

I was hired to be a part of and have spent the last 6 years in the Media and Entertainment division here at Autodesk. I have met you at GDC, I’ve stood side by side with you at NAB where we froze waiting for Motocross displays out in the parking lot and I’ve presented at Siggraph as well, always taking the time to talk with you about this passion we share called 3ds Max.

It’s true that a majority of my experience focuses on design work and design animation, but, like many of you I have worked on a number of different projects, spending many days, nights and weekends creating elements for everything from Architectural walkthru’s, visibility drive-by’s, motion graphic displays for the local sports teams or characters and levels for a small faith based video game. It’s important that you understand that I represent all of us, not just one of you. And, it’s more than just me, this is creation of hundreds of dedicated people.

Yes, I’m a design viz guy. I am proud of that. How would it be different if I had come from Games? If I was a former vfx artist, would that change anything? I have been working with this software since 3d Studio rel 4. I purchased a personal copy for 3ds Max 2.5 and upgraded it when I could. When I got a tattoo a number of years ago, it included the 3ds Max logo. Yes, I love it that much.

I understand your frustration and skepticism about the communication you’ve received. Until 2 months ago, I shared it. I heard about the struggles and barriers that were put into place for past development teams. But, if I can leave you with anything in this comment, it is that things are DIFFERENT now. From top down, teams are working together to make you more successful with our products. All of our products.

Also, you are being heard. This new attitude is giving you a new voice, a louder voice. Last week we conducted a Gunslinger event where we invited customers from ALL industries to help guide the future direction. From there we are conducting focus groups and watching Uservoice more than ever before to hear you.

There is a lot of negativity surrounding 3ds Max, both real and imaginary. I hope you will give me a chance to change that. I hope that your comments above do not reflect a perception that cannot be turned around. In my very short time in this position, I have seen a long and bright future for 3ds Max. It was the driving force in accepting the position. I am excited to know that many of the same people that helped other softwares in M&E at Autodesk are now focused on 3ds Max and, most importantly, I am excited to be a part of an incredible team of designers and developers working to bring you a better experience. Of course, it will be up to us to prove it to you in the near and more importantly extended future.

To that end, I am truly excited by the team that has been assembled including Tom Hudson. To have one of the founders a part of the team is an honor and a privilege.

One of the things about being a part of the 3ds Max family is that it’s not as easy as other families. There are a lot of us with very diverse needs. But, I’ve always believed that we share more than we differ. I still am amazed at what I see this family produce. Together we should celebrate when our 3ds Max brothers and sisters create an amazing design animation, or a great video game or a vfx shot blows your mind. I still get chills when I see it.

Here’s the truth, there are games companies that are looking into design viz workflows to build better levels, there are design viz firms looking into game tech for creating interactive presentations and the first question I was asked about Populate when it came out was how do I leverage it in for a shot I’m working on? It’s that sharing that makes us stronger together and makes us one of the most unique and resilient families in these industries. We support each other and I am looking forward to supporting you.

Reply
Eddie Perlberg
11 years ago

b.t.w. I didn’t take this as a short time position.

Reply
gonebadfx
11 years ago

It’s always nice when we see a “face” here, helping us believe in 3ds Max. Of course that people are pessimist, but I think you took the first step in making things work by showing up.

We’ll all wait and see, but things (in my point of view) are looking brighter and better.

Welcome and good luck Eddie.

Reply
Julian
11 years ago

Hey Eddie, thanks for your words and taking the time to introduce yourself, I think it’s very motivating hearing you. Seeing all the pessimistic attitude here for a while my guess is that it comes from posts like yours which seem great and then eternal silence, would be great to see a follow up, see what people has to say here and then get an anwser from you.

Anyway, best of luck with your new position, I really hope it’s for the best of us all,

cheers!

Reply
gary m davis
11 years ago

word, Eddie. great to have you at the helm. i’ve always enjoyed working (and playing hard!) with you in the 6+ years we’ve both been at Autodesk, and i plan on a lot more of both – i just wont post as many pictures from nights out in vegas now that you’re a big deal.

//garyD

Reply
Thomas Cheng
11 years ago

Thanks Eddie for coming on and clearing things up. There is a general sense that Autodesk is putting Maya ahead of the pack and I hope that isn’t true. I just hope that you guys start building tools that are modularly compatiable with all your softwares instead of just exclusive to 1 system only. Congrats and wish you the best in your new position.

Reply
Rotem
11 years ago

“When I got a tattoo a number of years ago, it included the 3ds Max logo.”

Man, how pissed were YOU when they changed the logo for 2014? 🙂

Joking aside, I appreciate you coming on here and acknowledging 3dsmax’s problems instead of just the usual “Oh my gosh guys I’m so excited about the future of 3dsmax©®™” corpologue we’ve been accustomed to hearing, and I really do wish you good luck in what seems to be an ever challenging task.

Reply
Eddie Perlberg
11 years ago

pictures? I don’t know nothing ’bout no stinkin’ pictures. What happens in Vegas stays in Vegas.

Reply
Jennifer O'Connor
11 years ago

I’ve known Eddie for quite a few years, and had the opportunity to participate in the Gunslinger and meet the management, designers and developers, spending several quality days working with them and all of the other professionals they brought in. Every industry was represented.

There is definitely a new energy, and a new direction, in M&E and Max in particular. I was very impressed with the team; they are a sharp group of professionals with a deep understanding of Max and the industry, with lots of good ideas. We are in good hands.

– Jenni

Reply
DAngel
11 years ago

This was an uplifting comment, thanks for taking the time, it’s true, at least from my point of view things look brighter and warmer, lets hope this new atmosphere is one that’s going to last, I’m now looking forward to the next version of Max more than ever but I honestly I can’t help the pessimism inside me because it’s not the first time I’ve heard what I wanted to hear, and no, I’m not implying that I expect everything wrong with Max is going to get fixed over night, but believe me, people can pick up where you’re going with things, anyways, wish the best for you and your team.

Reply
abangan
11 years ago

I wish the best for you,your team and our software ! 🙂

Reply
gary m davis
11 years ago

@Eddie, Pictures partying with Flavor-Flav are hard to keep locked down.

//g

Reply
mortas may
11 years ago

Maya = Characters – VFX
3dsmax = Enviromental – digital sets and lighting
Sound like a plan to me! and with a little more dev they could even build a katana like capabilites into max too, that would make the Entertainment Creation Suite package very complete and attractive indeed

Reply
Maziar Rud
11 years ago

Sure, if Max was only an ‘ Enviromental – digital sets and lighting’ creation package and not an all-in-one general purpose 3D package as it’s been known and advertised for years.

Also last time I checked you could still create amazing looking Visual Effects in Max and great looking Digital Sets and Environments in Maya,so…

Reply
mortas may
11 years ago

I Totally agree with you Maziar :O)
I was merely pointing out each app strengths related to each other not what can be done or not be done between the both of them

i was and thinking about what Eddie said and as somebody looking into justify the cost of the entertainment suite with both maya and max included (softimage)

“Here’s the truth, there are games companies that are looking into design viz workflows to build better levels, there are design viz firms looking into game tech for creating interactive presentations..”

Reply
Jim Todd
11 years ago

Well, I share your dreams and hope they come true – it just seems like the issue is never at the Product Manager level–I am assuming the Max PM didn’t have any say in the calls to pipe acquired tech solely to Maya.

Right now my biggest fear is that it IS probably too late for me. My subscription ends in January, and I really can’t spend another $500 on a new set of reassurances from a new PM, and it sounds like this process is only now starting. I would lose respect for myself if I fell for the “things are different” for about the sixth time and no new features for VFX film hit in 2014. I have joined the beta in the hopes of seeing SOMETHING to keep me around, because I started with 3ds one version earlier than even you. I am seeing nothing YET, but worse it sounds like it is November-2 months before I have to renew or cancel, and you are only in the ideation phase.

Reply
Steve Green
11 years ago

Best of luck to the new PM, but, sorry I’d have to wait and see.

To be honest, they lost me at punative upgrades initially, and capped it by the announcement that you won’t be able to upgrade after Feb 2015.

My original intention had been to wait a few releases to make that 70% upgrade cost worthwhile, now it would cost me way more than I’d benefit from the feature set introduced in 2014 and 2015 (unless Autodesk offer something phenomenal in 2015, which is pretty unlikely)

It’s often been said that companies are only interested in new customers, and changing product managers (again) doesn’t really fix the problems I think Max has.

Change the way Autodesk develops Max, and I’d be interested.

But that will never happen.

Reply
Sonja Muller
11 years ago

If you have any questions for Eddie and the 3ds Max product team, I just wanted to put a reminder out that that we will be hosting an online Expert Challenge on November 12 and 13 with live Q&A via chat. You can also pre-submit your questions or set a reminder here: http://autode.sk/ec

Reply

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