Godot 1.1 brings rewritten 2D engine, visual shader editor
May 22, 2015 by CGP Staff
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New features in v1.1 of the open source game engine include:
- Rewritten Auto-Completion in the Code-Editor
- Visual Shader Editor
- New API in OS for managing the screens and window, with multi-monitor support
- Largely rewritten 2D engine, with support for:
- Shaders (Visual and Code)
- 2D Materials
- 2D Independent Z ordering per-node.
- 2D Lights
- 2D Shadows with Polygonal Occluders
- 2D Normal Mapping
- Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects).
- Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes).
- Distance-Field font support.
- New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.
- Improved Usability in 2D Physics API
- New Dark Theme
- Much Improved Blender Collada Exporter (BetterCollada)
- Large number of bug fixes and smaller improvements
Godot is a amazing tool.
Really enjoy working in it.