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Godot 1.1 brings rewritten 2D engine, visual shader editor

Godot 1.1 brings rewritten 2D engine, visual shader editor

by CGP Staff
May 22, 2015
Reading Time: 1 min read
1

New features in v1.1 of the open source game engine include:

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  • Rewritten Auto-Completion in the Code-Editor
  • Visual Shader Editor
  • New API in OS for managing the screens and window, with multi-monitor support
  • Largely rewritten 2D engine, with support for:
    • Shaders (Visual and Code)
    • 2D Materials
    • 2D Independent Z ordering per-node.
    • 2D Lights
    • 2D Shadows with Polygonal Occluders
    • 2D Normal Mapping
    • Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects).
    • Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes).
    • Distance-Field font support.
  • New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.
  • Improved Usability in 2D Physics API
  • New Dark Theme
  • Much Improved Blender Collada Exporter (BetterCollada)
  • Large number of bug fixes and smaller improvements

More on Godot Engine’s website.

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CGP Staff

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stig atle steffensen
11 years ago

Godot is a amazing tool.
Really enjoy working in it.

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