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Pipeline Kit for Modo
BabylonDreams has released Pipeline, a suite of tools for working with massive CAD scenes, optimising the shading and rendering workflow and much more. The list of tools is included below
Modelling & Rigging
- Re-Route Instances (switch out the source item of one or many instances)
- De-Instance (turns any instances to meshes but leaves other items types alone)
- Instance Source Center Adjust (works on fresh CAD imports and allows moving the center of the source item without the instances flying off into space)
- Sync Instanced Hierarchies (makes sure your instanced group has the same contents as the source group)
- Select by item size or volume.
- Parent Selected to Group
Animation
- Record GL (a better more powerful GL recording then the default modo one)
- Reduce Keys
- Jitter Animation (Baked)
- Jitter Animation (Modifier)
- Bake Camera Hierarchy and Export as FBX (for those times when you need a simple camera with animation curves no matter how complex the camera hierarchy)
- Transfer Animation per Item
- Transfer Animation Hierarchy Workflow (transfer the animation of complete rig assets by saving the animation to disk and then re-applying it to other scenes or updated rig assets)
Shading
- Fix Orphans (fixes orphaned and hence invisible materials in the Shader Tree)
- Collect All TextureLocators
- Delete Unused TextureLocators
- Share TextureLocators between Textures
- Create Per Material RenderOutputs (great for creating alpha or color masks for compositing)
- Texture Effects Chooser
- Texture Color Space Chooser
- Convert Texture to Gradient Control
- Convert Texture to Color Correction Control
- BBox Instance Toggle (turn selected or all scene instances to a bounding box display for speed or back to normal again at the click of a button)
- BBox Display Threshold (permanent version of the dynamic feature that comes with modo 12.2)
Rendering
- Combine Render Pass Groups
- Create per Material RenderOutputs
- Update Render Paths (create render paths based on scene name and project location)
- Open Selected renderOutput’s Folder (opens an Explorer/Finder window at the output path)
- Adjust Overscan (one button overscan adjustments)
- Headless Batch Creator (create all files necessary for batch rendering and if requested start a background render)
Scripting
- Version Up Scene
- Version Up Scene with Comment
- Clear Log
V-Ray Features.
- Convert Texture to V-Ray Triplanar
- Convert Texture to V-Ray Color Correction
- Rename V-Ray Proxies based on Proxy Filename
- Replace Hierarchy’s Meshes with vrmeshes
The price of the kit starts at €14.40 for an indie license, €24.00 for a freelance license and €72 for companies of 2 – 10 people. Larger companies pay €240 per license.
Find out more on BabylonDreams website.