SpriteUV2 1.0 released
Jan 25, 2017 by CGPress Staff
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SpriteUV has released a new tool to create optimal meshes for textures or sprites and efficiently pack them into an atlas. Key features include:
- Auto Mesh Generation. Optimal Concave or Convex mesh generation from sprites.
- Custom Meshes. Precisely define sprite meshes for the best result or future manipulations.
- Mesh tessellation. Useful for the mesh run time deformation, like cloth, verlet or any other.
- Multi-texture export. You have the ability to create textures with different data but share the same UV coordinates and mesh shape. Great for applications such as normal maps, glow maps, etc.
- 3D object UV Map repacking. Repack UVs in FBX files and combine multiple textures into one.
- Spine animation atlas repacking. Repack / combine multiple Spine animation atlases into one texture