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SpriteUV2 1.0 released

SpriteUV2 1.0 released

by Paul Roberts
January 25, 2017
Reading Time: 1 min read
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SpriteUV has released a new tool to create optimal meshes for textures or sprites and efficiently pack them into an atlas. Key features include:

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  • Auto Mesh Generation. Optimal Concave or Convex mesh generation from sprites.
  • Custom Meshes. Precisely define sprite meshes for the best result or future manipulations.
  • Mesh tessellation. Useful for the mesh run time deformation, like cloth, verlet or any other.
  • Multi-texture export. You have the ability to create textures with different data but share the same UV coordinates and mesh shape. Great for applications such as normal maps, glow maps, etc.
  • 3D object UV Map repacking. Repack UVs in FBX files and combine multiple textures into one.
  • Spine animation atlas repacking. Repack / combine multiple Spine animation atlases into one texture

SpriteUV2 comes in a free edition with a texture size limit of 1024 x 1024 and commercial version with no size restrictions. Watch a video tutorial, and find out more about the tool on the official website

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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