Cyril Crassin on real-time indirect lighting
3DVF interviews NVidia researcher Cyril Crassin on his method for calculating real-time indirect lighting and ambient occlusion. (French|English online translation)
3DVF interviews NVidia researcher Cyril Crassin on his method for calculating real-time indirect lighting and ambient occlusion. (French|English online translation)
John Hable has released a beta version of his filmic HDR tonemapper for After Effects and Premiere, which is optimized...
Autodesk's Elisabeth Garreau and Kelcey Simpson demoed Geppetto crowd simulation software at Autodesk University and replied to some questions from...
Thinkbox Software announced the development of Frost Pie for Windows/Linux, designed for meshing particles and point-clouds and using them in...
New features in the latest version of Inglobe Technologies' plugin for visualizing Max models on physical locations using a video...
A reel featuring some unusual CG projects, including use of video mapping on theater plays, by Spanish artist Eloi Andaluz....
UK artist Jonathan Fletcher has posted a great real-time stylized version of the Mario Brothers characters created with Max, ZBrush...
A script by UK artist Paul Roberts designed to help create seamless tiling geometry. More at ScriptSpot.
A script by David Shelton to remap entire PSD files with all the layers to a different set of UVs....
A behind the scenes look at Aardman's upcoming feature film "The Pirates!". Watch it on YouTube.
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