3DS Max
Porting MaxPlus to pymxs
The Getcoreinterface blog has posted an article about porting MaxPlus, which was deprecated since Max 2022 , to pymxs. Read it here.
3DS Max
The Getcoreinterface blog has posted an article about porting MaxPlus, which was deprecated since Max 2022 , to pymxs. Read it here.
Articles
Befores and Afters has published an interesting interview with Allan Poore, Senior Vice President or Wētā Tools at Unity, about what we can expect in the future following the acquisition of Wētā Digital. Read it on Befores and Afters.
Articles
Martin Geupel has posted a very interesting article about PBR Albedo ranges, what's currently considered safe and why he thinks it is based on a false assumption. Check it out on the Racoon Artworks website.
Articles
Forbes has published an article that takes a look at Autodesk's recent"Culture Code", the outcome of months of "focus groups, workshops, discussion forums, and feedback loops" that aim to "shift the company's operating culture". (more...)
Articles
Graphics Programmer Code Corsair has published an interesting post in which he attempts to understand how UE5's Nanite technology works using renderdoc capture to deconstruct a frame from the recently released demo. Read it on The Code Corsair.
Articles
Epic Games has published a free white paper that describes how you can use Unreal Engine to generate real-time hair and fur for your own projects. Get it on the Epic blog.
Articles
FXGuide has published an interesting article on how ILM's StageCraft 2.0 virtual production system was used for the new LED stage built for season 2 of The Mandalorian. Read it on FXGuide.
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Ronen Bekerman has posted a new instalment of his regular archviz making-of articles. We don't always share them all, but the article Making of House 59 by Studio 77 is of note for using Blender and Cycles. Read in on ronenbekerman.com
Articles
FXGuide has published an interesting article that looks in depth at a technique being developed by Pinscreen in which a CG face, driven by live motion capture, is overlayed in real-time by an inferred synthetic face that dramatically improves realism. The demo is currently running in Unreal Engine. Read about the technology and see a demo on FXGuide.
Articles
NVIDIA has published an article about the upcoming raytraced version of the blockbuster (pun intended) game Minecraft. In addition to some general information about transitioning the game to use RTX technology, there are guides on creating PBR textures and best practices for transitioning worlds from the Java version. Read it on the NVIDIA blog.
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