Polymachine's Hrvoje Čop has released a short tutorial demonstrating how to create a condensation effect with TyFlow. There's no voiceover, but it might be a helpful head start for users trying to recreate this effect. Watch it on YouTube.
It's been something of a bumper crop of TyFlow tutorials this week , fortunately many of us have a long weekend to catch up. Here are VFX Academy's contributions - so far they have released three separate tutorials explaining TyFlows GUI, the PhysX solver, and the grow options, plus a 3 part tutorial that shows how to create vines growing on objects. Watch them all on VFX Academy's YouTube channel where versions in Arabic are also available.
iToo Software has released an Easter-themed tutorial that explains how to create phyllotactic spirals (patterns seen in natures such as the seeds on a sunflower) using RailClone. The tutorial also explains how to sample several tiles from a single texture, apply randomised colours to the diffuse channel by sampling them from a random pixel on a map and more. Read it or watch the video on iToo Software's website.
Realtime UK has released a new making-of video with Stuart Bayley, the director of the Game of Thrones trailer and senior artists Chris Scubli and David Weaver who discuss the challenges of recreating well known characters without access to the actors or scan data. Watch it on Vimeo. (more...)
State of Art Academy has announced this year's Academy Days conference which takes place in Venice between 3 - 5 October.
Us CG Artists used to find that our careers isolated us. Of course we have friends and family, but our passion is not their passion. Talk about tris and most people think rugby, mention a normal map and they’ll hand you an atlas. (more...)
Jesse Pitela has released 8 video tutorials for TyFlow, the new particle plugin for 3DS Max. See them on this playlist and expect more soon. Also of note, Jess has also released a free 10 part VFX course that explains how to create a rocket launch shot.
State of Art Academy's Roberto De Rose has released a new tutorial explaining how to randomise textures with no visible repetition in Unreal Engine. This release follows a similar video that explained how to do the same thing with 3DS Max and Substance designer. Watch them both on YouTube: 3DS Max | Unreal Engine
It's not an April Fool's day prank, Tyson Ibele today announced the open beta of TyFlow, his eagerly awaited unofficial PFlow replacement that aims to "bring Max back to the 21st century". (more...)
Dave Baker has recompiled most of the freeware plugins hosted on Maxplugins.de for 3DS Max 2020 - a total of over 160 free tools! Dave performs this formidable task annually in his spare time, so feel free to visit Maxplugins.de to see what's available and if you appreciate his effort, consider donating using the Paypal button on the bottom left of the site to help support the continuation of this indispensable resource.