CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Blender

Blender 5.0 released

by Paul Roberts
November 20, 2025
Reading Time: 2 mins read
0

Blender 5.0 is out now, introducing changes across modeling, UV editing, sculpting, grease pencil, animation, geometry nodes, rendering, compositing, video editing, and the user interface.

RELATED POSTS

Blender Foundation establishes Blender Lab for experimental development

Bolt Graphics becomes corporate patron of Blender Development Fund

Ton Roosendaal to step down as Blender Foundation CEO

Several new modeling modifiers are now available, including updated array behavior with interactive gizmos, circular arrays, and improved instance handling. New instance-based tools simplify distributing objects across geometry, while a curve-to-tube modifier creates evenly spaced tubes with UVs and optional rounded caps. A geometry input modifier can replace the mesh of an object with another object’s data. Improvements in deformation, memory use, undo performance, and multi-resolution workflows round out the modeling changes.

In UV editing, selection has been rewritten so face and island selection behave predictably with sync selection enabled. Packing now supports custom regions, and new operators assist with alignment and tile-based movement. Performance improvements come from porting mirrored UV copying to C++.

Sculpting introduces pressure curves for brush settings and memory savings when using undo. Pixel art brushes were added to texture paint. Grease pencil editing gains a pen tool for spline-like stroke adjustments, editable curve data in the panel, per-point corner types, and render-time motion blur.

Animation updates include consistent keyframe navigation hotkeys, per-bone visibility for armature instances, integrated global transform copying, clearer timing markers, and further refinement of the timeline’s role. Shape keys can now be selected in groups, reordered more reliably, and flipped when names follow left and right naming conventions. Weight painting changes improve visualization of zero weights and make it easier to reduce values to zero. A new geometry attribute constraint allows objects and bones to follow geometry-derived attributes, extending rigging workflows.

Geometry nodes introduce a revised socket system with static shapes, support for bundle noodles to combine multiple connections, an expanded viewer node, clearer attribute overlays, and a new grid socket type for volumetric data. Mesh-to-grid, grid math, SDF tools, tangent access, essential node groups, and closure zones allow more flexible and modular node graphs.

Rendering changes include HDR output and view transforms, support for ACES 1.3 and 2.0, color picker updates, and wide-gamut workflows. Cycles gains non-experimental adaptive subdivision, improved volume rendering through null scattering, better subsurface handling, thin-film interference for metal shaders, updated hair rendering options, and a new render time pass. EEVEE improves hair and curve rendering, light probe baking, and material overrides. The viewport receives updated matcaps and significant speed gains for heavy instancing.

Compositing introduces a data-block system for node trees, a built-in asset shelf with ready-made node groups, a new convolve node, an updated glare node, and sequencer-compatible compositing. The video editor gains independent scene editing, compositor strip modifiers, improved strip handling, faster prefetching, a slip tool, and more responsive display modes.

User interface updates refine themes, improve tooltips, add clearer handles and overlays, update outliner behavior, adjust node editor interaction, and provide better organization of editor menus. Support for older hardware and legacy formats is reduced to simplify maintenance.

To find out more, visit the Blender website.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Blender Foundation establishes Blender Lab for experimental development
Blender

Blender Foundation establishes Blender Lab for experimental development

November 11, 2025
Bolt Graphics becomes corporate patron of Blender Development Fund
Blender

Bolt Graphics becomes corporate patron of Blender Development Fund

September 18, 2025
Blender 2.79 test build now available
Blender

Ton Roosendaal to step down as Blender Foundation CEO

September 17, 2025
Blender Foundation reports higher donations but warns of low reserves in 2024 annual report
Blender

Blender Foundation reports higher donations but warns of low reserves in 2024 annual report

September 16, 2025
Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D
Blender

Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

September 10, 2025
Blender 4.1 introduces performance enhancements and new features
Blender

Blender 4.1 introduces performance enhancements and new features

March 28, 2024
Please read our community guidelines
Please read our community guidelines
0 Comments
Oldest
Newest
Inline Feedbacks
View all comments

Recent Comments

  • duduche on Watch Corona’s new night sky feature
  • Ass on Autodesk releases 3ds Max 2026.3
  • John on Autodesk releases 3ds Max 2026.3
  • Cantankerous on Canva reimagines Affinity Studio and releases it free to all users
  • LaserXeye on Autodesk releases 3ds Max 2026.3

Popular Stories

  • 3ds Max 2024 now available for download

    3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
  • Autodesk releases 3ds Max 2026.3

    0 shares
    Share 0 Tweet 0
  • Canva reimagines Affinity Studio and releases it free to all users

    0 shares
    Share 0 Tweet 0
  • Unreal Engine 5.7 Preview released with new procedural and material tools

    0 shares
    Share 0 Tweet 0
  • SuperSplat, a free open source browser-based Gaussian Splat editor

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Blender 5.0 released
  • RealityScan 1.8 adds new shooting modes
  • Marvelous Designer 2025.2 introduces improved animation controls, trim conversion, FBX export, Metahuman support, and a new pleat tool
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
0
0
Join the conversationx
()
x
| Reply