Quixel has released a new update to Bridge, its content management tool that allows users to browse, preview, download, and export Megascans assets. New features focus on UX, including the ability to preview assets in 3D as well as a map view and more in-depth information about each asset. The right-pane has been overhauled and is now the home for information about the asset, the download settings and export properties. (more...)
Bone-Studio's Juan Gea (Juang3D) has released a livestream recording showing a new OpenVDB toolset implementation in Blender combined with the latest development version of
Mantaflow. Watch the recording on YouTube and check out Juan's channel for many more Blender videos in English and Spanish.
Last year Facebook introduced a 3D photo features that combines a photograph and a depth map to create a 2.5d effect. Until recently it had been restricted to phones with depth-sensing cameras but it is now possible to create them from any source, including of course, renders. In this tutorial Rico Cilliers explains how this can be done using Blender, but the basic idea applies to any other DCC application. Watch it on YouTube.
According to a post of the Blender Developer blog, Blender 2.8 is expected for July 2019. In the run up to this tentative deadline, the team will be working on finish remaining features and a final polish of the user interface, updating the user manual, and fixing high priority bugs.
African studio Majiqmud Animation has released a one minute preview of its upcoming project released under the working title Dalili. According to the studio, the film "is an animated griot (African) short story that follows the lives of two young Africans, as they navigate through life under the beautiful African sky. Dalili is being made using Blender and exemplifies the unique usage of the open-source animation tool in Africa". Watch it on Vimeo.
AMD has released an open beta of Radeon ProRender for Blender 2.0. This release adds support for Blender 2.80, includes a new denoising system, adds adaptive sampling and hair rendering support and allows users to use many of Blender's native shader nodes. Find out more on AMD's website.