Octoplug is a new development company offering tools for Maya and Arnold. At the time of writing, they offer 2 commercial products: vfxMayaTools which comprises a number of deformers, nodes and utilities and vfxArnoldTools which includes shaders, light filters and noise tools. VfxMayaTools costs 50€ and vfxArnoldTools 30€. They also offer a free plugin OceanTools which allows Maya and Arnold users to render oceans or other large areas of water plus several asset packs including volumetric clouds. Find out more on Octoplug.xyz
Next Limit has announced an update to RealFlow, its fluid simulation solution available as a standalone application plus plugins for Maya, 3DS Max and Cinema 4D. Version 10.5 adds a new daemon to create macro and high-speed camera effects, a new surface tension mode called voltage curvature cohesion, and compatibility with the latest Maxwell Render release including its denoising tools. Find out more on Next Limit's website.
Escape Motions has announced the imminent release of Flame Painter 4, its unique standalone paint software that allows the user to paint with fully procedural brushes. Version 4 will include new brushes, particle systems, a new advanced Brush Creator panel, the ability to import vector paths; improvements to the symmetry tool, canvas size & transform tool, navigator panel, filters menu and more. Read more about the upcoming release on Escape Motion's blog.
Praxinos has announced Iliad, a new plugin for Unreal Engine that adds 2D painting directly to the game engine. Few details are available at present, but so far we know it will have a layer based system and a highly customisable brush engine based on Blueprint. The project is being developed in collaboration with Epic Games. Find out (a little) more on Epic Game's blog.
Chaos Group has released an update to V-Ray for Unreal adding compatibility with Unreal Engine 4.22, the ability to render and bake any scenes created with V-Ray or Unreal native materials even if you use Datasmith to import your assets, viewport rendering, plus memory and speed optimisations. Read more on the Chaos Group blog.