New Tutorials
Procedural Shaders Vertex Painting a Drain Pipe (SimbiontMax tutorial) How to do animated grass HDRI & Luminance space
Procedural Shaders Vertex Painting a Drain Pipe (SimbiontMax tutorial) How to do animated grass HDRI & Luminance space
Michael Bailey has written a Cook-Torrance metal shader which gives users much more control over the appearance of a metal...
Autodesk has released VIZ 4 with a new integrated version of Lightscape, among many other features. Check out Autodesk's site...
Digital Producer has a detailed five-page review of Vegas Video 3: "When you see your Mac friends getting all starry-eyed...
The Reyes family of plugins is finally available for Max 4. These include the well-known MetaReyes 5.0 (metamuscle modeling and...
Chaos Group have announced the pricing scheme and a scheduled release date of end of February for their VRay GI...
New stereoscopic-enabling source code being researched at Intel allows computers to recognize depth and break out individual objects in 3D...
Gamasutra has three great articles that deal with character design and animation, including a guide to motion capture. (Registration required,...
The Sound of Time is a new software that automatically synchronizes moving image with sound, creating a potentially infinite number...
Brazil was used by Andrew Harron to create a test raytrace image that has over 100 million polygons in thousands...
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