• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > Renderers

Mental Ray 3.10 new features

Apr 09, 2012 by CGP Staff
0 |
Tweet
The list of features in the latest version of NVidia’s renderer is now available. Keep in mind not all of them may have been exposed in Max 2013. New features include:

– Ptex support – per-face texture mapping system support.
– Iray 2.0 – provides numerous improvements in performance and quality, like native support for BSDF layering in the rendering core. This version is using the latest release of CUDA, thus it is supporting, and will actually take benefit from, most recent GPU hardware.
– Improved hair ray tracing performance – optimized performance and lower memory consumption. The improvement is especially noticeable when computing shadows and detail shadow maps. Image quality is increased at the same time by raising the intersection precision.
– Detail shadow map features – the quality of detail shadow maps has been improved. The data size of high-depth detail shadow maps has been reduced.
– Unified sampling features – support for unified sampling in Mental Ray and in shaders has been extended. The min/max sampling limits can now be specified per object.
– OpenEXR stereo support – the OpenEXR Multiview extension is now supported and used to create stereoscopic (“sxr”) image files.
– Texture caching features – improved control of texture caching as well as reporting of cache performance and statistics.
– Subdivision mesh features – the ccmesh subdivision mesh geometry now supports approximation with the sharp property, to achieve faceted rendering look. In addition, per-face user data can now be attached to a ccmesh object.
– Initial Alembic support – the Alembic open source interchange framework and file format is supported in an initial form. A new shader abcimport is provided to read static or animated geometry like polygon or subdivision meshes and NURBS surfaces from Alembic files, including support for loading them on demand only during rendering.
– New IBL shader package – the new shader package useribl comes with Mental Ray. It supports convenient workflows for lighting from environment maps or from textured area lights similar to the built-in IBL functionality, this time provided as separate shader nodes with extended functionality.
– New subsurface shaders – improved subsurface scattering shaders misss_fast_shader2(_x) have been added with extended features towards production purposes.

More at Autodesk.

Related News

  • Mental Ray EOL announced
  • Nvidia releases Mental Ray for 3DS Max
  • Mental Ray 3.13 new features

ADVERTISEMENT

Latest Comments

  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}