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Software > 3DS Max > Plugin News

BulletFX for 3DS Max released

Jun 23, 2015 by CGP Staff
29 |
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AlphaVFX announced the release of BulletFX, its GPU-accelerated, highly optimized version of the Bullet Physics library for 3DS Max. Features include:
  • Bullet Physics dynamics engine
  • GPU-accelerated mesh generation
  • Stickiness solver
  • Rigid body glue
  • Maxscript API for custom tool creation
  • Realtime solver
  • Aerodynamic velocity solver
  • Bullet forces
  • Bullet constraints
  • Deep Bullet properties exposed
The plugin is available for 3DS Max 2013-2016 64-bit and is priced at $260 per seat with no charge for render nodes. More features are expected to be added soon, such as soft bodies and support for Chaos Group’s Phoenix FD for interaction with liquids. Tutorials and info can be found on BulletFX’s website.
 

Glue


 

Scripting API


 

Stickiness Solver

Source: AlphaVFX

Related News

  • BulletFX 4.0 is out
  • BulletFX 3.0 Extension 2 offers expanded VDB toolset
  • BulletFX 3.0 Extension 1 brings FLIP daemons, foam solver
29 Comments
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Adrian Mathews
9 years ago

Wow plugin looks amazing!

Matt
9 years ago

Looks interesting but will this be around next year or next version?

AlphaVFX
Reply to  Matt
9 years ago

I’m not sure what you mean. But the development of BulletFX will continue.

Mortas May
9 years ago

looks great! but really need those soft bodies!

AlphaVFX
Reply to  Mortas May
9 years ago

Softbodies and fluids almost here 🙂

Nildo Essa
9 years ago

When you say fluids…do you mean liquids as well?

Nildo Essa
Reply to  Nildo Essa
9 years ago

as in ability to simulate water and stuff?

AlphaVFX
Reply to  Nildo Essa
9 years ago

Yep 🙂

Juang3d
Reply to  AlphaVFX
9 years ago

Show something! This could help you sell more plugins since this is something max lacks and needs A LOT, and your price is fair for this 🙂

Also, is this controlled in some nodal way or it’s just a throw-at-it type of workflow? A nodal control could be awesome so objects can behave as proper particles and you don’t have to make 1000 copies of the same object for the simulation.

Cheers and congrats!

AlphaVFX
Reply to  Juang3d
9 years ago

A node based editor is planned and almost done. This next update in a couple of days will be the softbody update and soon after that fluids.

Nildo Essa
Reply to  AlphaVFX
9 years ago

YOU JUST MADE MY DAY….I hope to see that asap, because i really want a solution that does not rely on outside software like realflow…if at least u could implement some basic liquids features..im defintely buying this!

AlphaVFX
Reply to  Nildo Essa
9 years ago

Glad to hear 🙂

Changsoo Eun
Reply to  Nildo Essa
9 years ago

Node based soft/rigid bullet implementation + fluid already exist.
Thinking Particles.

Juha H
9 years ago

Did I see granular solver mentioned somewhere? This is something I’ve been waiting for 15 years or so.

After all it seems to quite interesting product and I will keep my eye on it. I have plenty of scenes ready for testing as soon as particle systems are supported.

James Kirson
9 years ago

Anyone whos used bullet in thinking particles knows its really bad and unstable.

Juang3d
9 years ago

Videos please, even of a pre-alpha stage of those features!!! Videos pelase! 😀

Cheers.

AlphaVFX
Reply to  Juang3d
9 years ago

I’ll post some stuff 🙂

Juang3d
9 years ago

Well, it all depends on how is it implemented, in Maya it works fairly well, is not perfect of course, but it’s ok.

Cheers.

Keddefar
9 years ago

Any groundbreaking advantages compared to inbuilt systems, mParticles and MassFX?

AlphaVFX
Reply to  Keddefar
9 years ago

BulletFX is very very fast and accurate and has many features Massfx doesn’t such as a Maxscript API. Ill be releasing a trial for free soon. It also contains the features as listed above.

Paul
9 years ago

bullet Engine Plus fluid Sim(SPH) in TP??? Em… No offense!!! But,thats a joke!!!

Matt
9 years ago

what happen to this plugin….Now with Flex being developed is this still being worked on?

AlphaVFX
Reply to  Matt
9 years ago

Its still being developed were just finishing up the FEM Solver and other good stuff.

Matt
9 years ago

Would be good to see some updates on this as it already seemed way ahead of the Flex development.

AlphaVFX
Reply to  Matt
9 years ago

I’ll be posting some stuff soon.

Stefan
9 years ago

This plugin looks indeed great but I won’t spend that much money on something that I haven’t seen “live” and without any kind of decent fluid/liquid solver in place. We have TP 6.2, PhoenixFD and now Lucid being developed, so this must stand out pretty much for me to buy a copy.
Looking forward to see what’s coming and a demo to try!

AlphaVFX
Reply to  Stefan
9 years ago

Yeah 1.0 doesn’t have much but 3.0 will have all of that stuff.

Stefan
9 years ago

Thanks for the reply AlphaVFX. Do you have any release date set for v3.0?

AlphaVFX
Reply to  Stefan
9 years ago

Were wrapping up the FEM Solver so the release should be very very soon.

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