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Tutorials > 3DS Max | Software > 3DS Max | Software

Zap Andersson’s SIGGRAPH talk on OSL

Aug 28, 2018 by CGPress Staff
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At SIGGRAPH 2018 Zap Andersson gave a talk about OSL that sadly was not recorded at the time. Thankfully, due to several questions and requests following the presentation, Zap has re-recorded and expanded on his talk (and removed a couple of NDA topics) so that we can all learn a little more about Open Shader Language, recently implemented in 3DS Max. Watch it on YouTube.

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6 Comments
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ehm
6 years ago

Nice one, thanks very much Zap!

eloi
6 years ago

Very good talk, and magnificient OSL implementation! There is even an easteregg from a new feature coming, right on the youtube preview splash!

TOBE
Reply to  eloi
6 years ago

related to OSL, or something else?

RGhost
Reply to  eloi
6 years ago

Displacement in viewport, I guess

TOBE
Reply to  RGhost
6 years ago

Real-time rendering in viewport actually 😂… Was confused, seeing what they termed Arnold in viewport, especially since it isn’t active shade… Nice one, Autodesk!

TOBE
6 years ago

Real-time rendering in viewport actually 😂… Was confused, seeing what they termed Arnold in viewport, especially since it isn’t active shade… Nice one, Autodesk!

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