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Home Software 3DS Max
3ds Max 2021.3 released with new retopology tools

3ds Max 2021.3 released with new retopology tools

by Paul Roberts
December 3, 2020
Reading Time: 1 min read
39

Autodesk has announced the release of 3ds Max 2021.3, available now for subscribers via their Autodesk Account page and the Autodesk Desktop App. The significant new feature includes a number of new Retopology Tools to reconstruct problematic geometry as clean quad-based meshes. In addition to retopo tools as a modifier, a rewritten Subdivide modifier helps to prepare models for retopology. 

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Many other new features are also available, including a new PBR Importer to browse to and load PBR-based texture files, Viewport Bloom, Arnold render post-processing nodes for creating exposure, color correction, dielectric and vignetting effects, and improvements to Selections, Point Cloud Displays, Spline Chamfer, ActiveShade multi-resolution window for faster previews, and more.

See the full list of what’s new on the 3DS Max blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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39 Comments
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mdko
5 years ago

retopo looks great!

Reply
Blop
Reply to  mdko
5 years ago

Yup, right after I bought Quadremesher :]

Reply
Nate
Reply to  Blop
5 years ago

I have Quadremesher as well and it works much better than the Autodesk tool.

Reply
Mike
Reply to  Nate
5 years ago

Quad Remesher is definitely faster, but the AD tool tend to generates better geometry and can work on meshes that Quad Remesher will fail on. I’ve been using them both in my pipeline depending on the job.

Reply
Eloi Andaluz
Reply to  Nate
5 years ago

Tests from different artists, tells a different history:comment image
Sure, quadremesher can be faster, and have his strong points. But the outputs that retopology create, (at least for me), are far superior in detail that the ones from quadremesher.

Reply
Jay429
Reply to  Eloi Andaluz
5 years ago

Nice Eloi, is that example using Adaptive on quad remesher?
I Ask because it Looks like it has been remeshed with pretty even quads(Adaptive size set to 0%) where as the max version looks like it has focused more to fit the base geo more (Higher adaptive % in quad remesher)

Reply
Eloi Andaluz
Reply to  Jay429
5 years ago

This test has been done by Changsoo eun. He said that turning on Adaptive was not avoiding loose of detail on quadremesher.

Reply
Jay429
Reply to  Eloi Andaluz
5 years ago

Thanks Eloi, Max version does indeed look really good!
Would love to try it out, but Man I waited so many years for that! and when I finally leave max it comes back!

lol

Reply
JMB
Reply to  Nate
5 years ago

I’ve been using Quadremsher for 6 months and the Retopology Modifier gives much better results. + It’s not destructive so you don’t have to make multiple copies to test results.

Reply
Martin Coven
Reply to  JMB
5 years ago

Glad to hear you are enjoying it JMB. The team put a whole lot of effort into it. We have more ideas too. 😉

Reply
Stephen Green
5 years ago

What sort of speeds are typical for reform?

I’m not sure how much videos are sped up by, but I’m trying something not massively complex and getting it really bogging down 5 minutes in at around 60/70%

thanks

Reply
Eloi Andaluz Fullà
Reply to  Stephen Green
5 years ago

When it sits around 60/70% normally its because its failing or having some problems for some reason. Make sure to check martins video about general tecniques with reform, here some:
-If you are working with a 15M polys scan, and your objective polycount its 10K. First do a prooptimize and bring your original 15M to 100K, for example, will be easier to digest for retopo.
-Check the mesh, with cad data, comes a lot of nasty triangles. Make use of the new meshcleaner modifier, to clean non manifold tris and other problems.
-With long triangles (tipical from imported cad data) retopo can have problems, thats the reason we have an updated subdivide tool, (even if you increase polycounts, if the triangles are more seamless, retopo will be faster.
-Mostly again with CAD models “auto edge” on, can have difficulties, or increase significant processing times, mostly with bad geo, try to turn it off.

On the video I showcase retopo, I saw now that I cut some of it, but it was around 7 to 15 seconds per object even on my not very powerful laptop. Going more hires times can increase obviously.

Reply
Stephen Green
Reply to  Eloi Andaluz Fullà
5 years ago

I’ll take a look – I did try mesh cleaning before and some subdivision, and also turning autoedge off and it didn’t say there were any problems though.

Works well on booleans though.

Reply
Stephen Green
Reply to  Stephen Green
5 years ago

Hmm, I say that – I get quite a few failures due to IPOPT usually if I have auto edge for boolean seams turned on.

Reply
Martin Coven
Reply to  Stephen Green
5 years ago

Usually that means there isn’t enough info or data for Reform to solve properly. This usually happens when you have defined edges (boolean seams, smoothing groups, etc..) that are part of the same poly. If you add a subdivide modifier and decrease the edge length so that polys like that are broken up, you will probably solve fine.

Reply
Stephen Green
Reply to  Martin Coven
5 years ago

OK, cheers Martin – I guess I hadn’t decreased the edge length enough.

Thanks!

Reply
dkVeteran
Reply to  Eloi Andaluz Fullà
5 years ago

As I also have the joy of imported cad geometry, I’ve had success ticking “specified normals” under auto edge. Think the cad importers produce bad smoothing groups but ok normals – worked for me at least.

Reply
TubeSmokeGuy
Reply to  Stephen Green
5 years ago

For base meshes below 250.000 polys, everything which takes more than a few seconds, threatens to fail eventually and some fixes for the base mesh will be rquired.
Models over 250.000 polys (1M+) can have ususally longer calculation times.

Reply
TubeSmokeGuy
5 years ago

There is a typo in the headline. “2020.3” … but it must be “2021.3”

Great Update!

Reply
Igor Posavec
5 years ago

Now, this is a real production-focused upgrade of a great quality! thanks! 🙂

Reply
Christoph Schädl
Reply to  Igor Posavec
5 years ago

Yes this is good!

Reply
Juang3d
Reply to  Igor Posavec
5 years ago

Agree, great addition for max users 😀

Reply
dkVeteran
5 years ago

great update guys 🙂

Reply
Jamazu
5 years ago

Wow… i am impressed by 3ds max. And all just because of retopology/good autoremesh…

Reply
violentron
5 years ago

came here for the drama! oh well.. it’s 2020 anything is possible.

Reply
Name? Yes My Mother Gave me one
5 years ago

How is this in comparison with quadremesher? If we dont take price into account (you have to buy quadremesher), are these default 3ds max remeshers BETTER than quadremesher…? SO theres no need anymore for it (for quadremesher)…?

Reply
Eloi Andaluz
Reply to  Name? Yes My Mother Gave me one
5 years ago

retopo has 3 different algorithms. 2 aiming for faster approaches, 1 for quality. Its a modifier, so it has out of the box for me way more flexibility, you can stack them, keep it as non destructive, or for procedural workflows, etc…
For quality, quadremesher tends to kill details on organic meshes, where retopo preserve details way better. (theres a post in Stack with an example by changsoo eun).
However, in some situations where retopo has problems so far because the mesh is really bad, quadremesher can go trough.
Quadremesher has build in symmetry tools, paint tools to define resolutions, etc… Retopo relies on your stack to do symmetry and so on.

Reply
superrune
5 years ago

Looks like a great update 🙂 But come on guys why do the render output default to 640×480, like its still 1995!? 😀

Reply
Martin Coven
Reply to  superrune
5 years ago

I think we did update that Rune. It’s now 1280×720 as the default. 🙂

Reply
superrune
Reply to  Martin Coven
5 years ago

Haha, my bad 🙂

Reply
Eloi Andaluz
Reply to  superrune
5 years ago

Actually the defaults was updated to 720p on the last update. If its still showing 640×480 its because your ENU folder, nuke them, and you will have the new defaults.

Reply
superrune
Reply to  Eloi Andaluz
5 years ago

Doh, will take care of that. Thanks for pointing me in the right direction 🙂

Reply
Gav3d
5 years ago

Something is wrong. 3ds Max has updated and the response is not a swamp of negativity and claims of migration to competing software. …Oh and hatred of Autodesk. That’s also popular.
2020. what a crazy year.

Congrats to the Max team.

Btw.. Try using Retopology with TyBoleen. Good results.

Smart modifier stack Please.
https://forums.autodesk.com/t5/3ds-max-ideas/smart-modifier-stack-3rd-request-now-w-pictures/idi-p/9756424

Reply
Stephen Green
Reply to  Gav3d
5 years ago

Yeah, who would think ending perpetual sales after you said they weren’t going anywhere, jacking up the price of maintenance, then saying you were ending maintenance and not going to authorise versions older than three versions would endear people to Autodesk?

It’s not unwarranted.

Reply
twouser
Reply to  Stephen Green
5 years ago

If you hate Autodesk that much, just move on. Jeez.

Reply
Stephen Green
Reply to  twouser
5 years ago

23 years of knowledge, investment in third party plugins, requirement to use it by clients, middle of a pandemic – it’s not as simple as ‘move on’.

Reply
Swen
5 years ago

I wonder if Maya will also get all this new retopo, subdivide,remesh, etc features and algorithms? …or we are going to be stuck with that complete unusable and extremely slow thing. Looking at example meshes in 3dsMax videos, if you run that with Maya Retopologize it would probably take at very least 5 hours to compute…if it doesn’t fail that is. Huh

Reply
nomad
5 years ago

I’ve has a quick tryout with this update and it looks like it is going to be one of most useful things MAX has had in it for years.

I need to try it out on a some nasty imported engine models to see how useful it is on a job.

It’s going to be a useful tool.

Well done!

Reply
Changsoo Eun
5 years ago

I have some test image gallery up!
http://cganimator.com/3dsmax-2021-3-new-retopology/

Reply

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